Classical Caliber Combat Contest Soundtrack · published · build 19285710

Version beta 17 is now available for internal testers! It will appear as "d_1.8.0" as we are preparing Demo Two for release soon. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Heavy Handguns
Heavy revolvers with a moderate fire rate
Alt-fire for a savage burst from both firearms, requiring a short cooldown before firing again.
All Modifier cards now have unique effects that activate when leveled up ("Plus-Powers')
Modifiers that change an attribute generally change it "more" when leveled up
Modifiers that apply a unique gameplay twist have a more creative plus-power effect
Balance
Attempted to improve the Assault Cannon
The two projectiles in the burst are now split, one "light" and one "heavy"
The "light" projectile loses all the special effects, including causing an explosion and dealing knockback
The "heavy" projectile now has a stronger explosion and knockback attached to it
Replaced the "Ammo Efficiency" Plus-Power stat with "Weapon Handling"
Weapon Handling increases swap speed and shortens the lockout after firing a weapon before you can swap from it
Features
Added a persistent visual effect for allies
Spawn and melee weapon slots now have Contest cards in the "Basic Pack"
The Dual Pistols can be found in this pack as a fragile card, replacing the Handgun
Improved the flow between Shop and Card pages in the Contest lobby
Added visual and SFX feedback for selling cards
Added a persistent player order widget to Contest mode, visible in the shop, card and board tabs that shows what order players will play cards in
Bots now actually delay readying up instead of faking it
New card packs:
"<Ammo> Plus-Pack": contains a +3 card (four copies) of a random weapon from the category
"Vibe" Pack (internal name): Contains 3 cards, randomly chosen from a set of 5 cards that follow a "theme" (shotgun, sniper, bouncy, etc.)