Classical Caliber Combat Contest Soundtrack · published · build 19038303

Version beta 14 is now available for internal testers! It will appear as "d1_1.5.0" as we are preparing a patch to Demo One for release soon. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Capacitor Rifle!
Passively recharges an internal "energy".
Higher energy increases rate of fire and damage.
Firing depletes energy.
8 new modifiers:
Spec Ops: Increased precision damage taken
Rejuvenation: Shortly after taking damage, your health begins to regenerate
Armor Decay: Armor begins to decay a short time after collecting a pickup
Frail Fighters: Reduced maximum health
Swap Lock: Kills with a weapon prevent it from firing until you get another kill
Moon Men: Reduced gravity
Shed Skin: Movement speed increases as armor decreases
Fleet-Footed: Moving without shooting boosts movement speed until you fire
Balance
Increased Nailgun base damage 22.0>25.0
Moved around weapon category Plus-Powers
"Medium Range" is now +Ammo Efficiency (was +Rate of Fire)
"Rapid Fire" is now +Base Damage (was +Ammo Efficiency)
"Projectile" is now +Rate of Fire (was +Base Damage)
With these changes, range categories now provide consistency bonuses while style categories provide lethality bonuses.
Cards now level down when they overwrite a card of the same or higher level
Bots are a little less good at Contest mode
In general they should play high level/rare cards less often and create more interestingly varied hands
Improved the Plus-Power "Ammo Efficiency" bonus to not be quite so useless
Features
Replaced card trashing with card selling, available from the shop menu
Added better iconography to Contest mode card packs
Split modifier packs into "Basic" and "Advanced"
The advanced pack contains high-impact modifiers and is rarersss
Corrosion is complete! Including new background visuals and modified level geometry.
When equipping a plus-power weapon, an on-screen descriptor has been added describing the stat changes and unique abilities.
The Lobby card play hand has been widened and commanded to spread your cards out more evenly.
Weapons that spawn a "substitute" (such as the mine launcher or bio-blower) now create a "clone" on client machines before the server confirms the substitute's location. This prevents the "flickering"/"sticking" issue caused with non-trivial latency.