Classical Caliber Combat Contest Soundtrack · published · build 18950900

Version beta 13 is now available for internal testers! It will appear as "d1_1.4.0" as we are preparing a patch to Demo One for release soon. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
Weapons now gain stats and abilities as they level up (these are called Plus-Powers).
Starting at level +1, weapons gain two stat boosts: one tied to Range, and one for Style.
Range-based stat boosts:
Short: Projectile maximum range + lifetime
Medium: Fire rate
Long: Projectile size
Style-based stat boosts:
Rapid Fire: Ammo efficiency
Projectile: Base damage
Precision: Headshot multiplier
At +1, these bonuses are small but impactful. They increase linearly to level +9, and then continue increasing much more slowly all the way to +99. (good luck)
At level +5, weapons gain an "ability" that triggers (with a short cooldown) upon rapidly dealing 100 damage to a target.
Bullet: Drops a mini-bomb that explodes when it hits the ground
Shell: Deals extra knockback and applies anti-heal
Voltage: Calls down a lightning strike
Explosive: Spawns a volatile singularity
Radiation: Applies a short armor-strip effect
Note: Modifiers can level up, but they do not have custom functionality yet.
Balance
The Scrap Blaster's initial projectile now detonates when it hits a target or the environment.
Projectile and splash damage have been adjusted to account for this.
Features
A new kill-delta graph has been added to the UI, above the match status.
This bar demonstrates the effective difference in kills between all players in the match.
It's our hope this will improve the readability of the match state and items you are receiving.
Corrosion has received small layout updates and flyaround cutscenes.
The Raygun has received a small visual update and a new sound effect.
The Nucleus Projector has received a small visual update and a new sound effect.