Classical Caliber Combat Contest Soundtrack · published · build 18778910

Version beta 11 is now available for internal testers! It will appear as "d1_1.2.0" as we are preparing a patch to Demo One for release later in June. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Content
New weapon: Mortar (explosive)
Fires arcing projectiles that deal increasing impact damage as they fly
Hitting the environment triggers a large detonation
New weapon: Nailgun (explosive)
Charges and releases a burst of seven hitscan shots as you hold the trigger
Balance
Contest mode interest is now capped at +$10
Features
Added "Power Hands" to Contest Mode. Each round, a new Power Hand is added with randomized requirements. Meet the requirements of the hand to level up all of your played cards
The Contest shop now offers 3 cards for direct purchase. These cards can be unleveled, all the way to +9 (very rarely!) and are offered for purchase as many times as you can afford.
Added a placement based cash reward to Contest mode
Contest results screen now says your place
Contest mode can now be ended early with the /contest command or the match config menu
Scoring and the place indicator now understand what a tie is!
After entering a Station ID, a "server browser" appears listing the public games hosted using that ID. Previously, the game would only attempt to join the single best option
Mutator Barrel Voltage and Radiation forms now use cylinders for their effect areas that much more closely match the visual effects