
Added new level victory conditions:
Eliminate designated target
Designated unit reaches the target tile
Added new level failure conditions:
Reach X round count
Any enemy unit reaches the target tile
Designated unit reaches the target tile
Designated target is eliminated
Added difficulty selection at level start
Added a toggle for auto-loot pickup
Added a toggle for equipment destruction alongside fallen units
Added Kai's character side quest to demonstrate its core mechanics
Revised failure conditions for some existing side missions
Added 5 new side missions
Side missions now refresh when the player completes any quest
Added support for 2K and 4K resolutions
Changed the game mouse cursor to a hardware cursor
Added a new game setting: Battlefield Hints Toggle
Enabled: All units and objects are highlighted by default, and enemy attack intentions are displayed
Disabled: Hold the ALT key to view the above hints
Added skill and movement animations for some additional units
Fixed the resolution conflict issue between Gravitational Pull and unit creation via Forge Workshop
Fixed errors caused by turn end and their subsequent cascading issues
Fixed the incorrect trigger of NPC dialogue in levels under certain scenarios
Fixed the text adaptation issue in the title bar of the Mission Briefing interface
Fixed the inability to adjust sound effect volume during levels
Fixed the issue where the Molten Gel upgrade for the Cog Horde could cause unexpected unit death
Add the missing unit tech trees
Introduce new main quest levels
Optimize UI interaction and quality-of-life features