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Nothing Beyond This Point SoundtrackEventsThe Second Patch
Game update

The Second Patch

Nothing Beyond This Point Soundtrack · published 2 Apr 2026, 19:48 UTC

All eventsPlayers around this dateRead on Steam

Infernoes!!

More people are picking up the game. I could not be happier. Yet, the game could be better. Here is a patch to address some common issues I'm seeing.

General

  • Added more functionality to Easy Directions and Easy Saves. As a reminder, if you have trouble navigating or if you die often, turn these on at the Obelisk!

    • Easy Directions now lets you see your own location even in unmapped areas.

    • Easy Saves now lets you teleport from the Obelisk, any time after getting your first Sigil.

  • Getting your abilities in the tutorial now plays a sound effect.

  • When getting into A Vision Of Fire, you will not be able to leave until you've talked to Raimor. There is no puzzle there, literally just shoot fireballs at the pillars. Please do not resist.

  • Changed the hint quality of the post-Design direction. Basically, I want players to be more directed towards the Trench rather than the Hideout. Hideout is more difficult and not part of the story just yet.

    • Dionae and the Voidlog now give an obvious hint of how to get past the icy lock.

    • Increased difficulty of the eastern Hideout Void Locus.

    • The difficulty will now be mentioned again if you dare to go in anyway.

  • Added 1 hint sign to the Trench. No wait - added 2 hints signs to the Trench.

  • Changed the color of World Fragments. For flavor!

  • Added a secret room, [[Entropy]]. Something with arrows...

  • Added a secret room. [[Fire]]. Something with fire?

Balancing

  • Reduced difficulty of some rune patterns. Most notably, Lore and Inferno Statue.

  • Reduced difficulty of both Decay Void Locuses.

  • Spikes now disappear around you when you enter a new room.

  • Rebalanced some earlygame things to encourage learning to use Fireball. As a reminder, Nothing Beyond This Point is meant to be played with keyboard and mouse. If you play with a controller, I strongly recommend cranking up Autoaim so fireballs are aimed properly.

    • Quartz Slash and Tailstruck range 25 -> 20, cooldown -25% -> -20%

    • Decayed Farmers now blow "wind" much harder when you're nearby, but less hard when you're far away

    • Decayed Blacksmiths have slightly longer ring attack duration, making it very difficult to Slash them

    • Decayed Mason move speed 2.2 -> 2.5

    • Flame Images can aim projectiles from up close, and charge explosions faster if you stand near them

    • Flame/End/Undead Overlords now walk away from you

    • Lost Infernites will teleport away when you get near them before exploding (similar to Lost Casters)

    • Decayed Farmers health lowered 32 -> 24

    • Decayed Mason health lowered 20 -> 16

    • Lost Infernites health lowered 18 -> 16

  • Improved Voidlog functionality:

    • After getting new Rods for the first time, or getting any Sigil, your next inventory open will go to the Stats automatically.

    • After getting a new Voidlog entry, your next inventory open will go to the Voidlog automatically.

    • Whenever you get a new Voidlog main quest, it is now indicated, similar to side quests.

  • Improved inventory description of The Edge Of Chaos.

Bugfixes

  • Game would crash occasionally when saving/loading often within a session

  • Runes would sometimes let previous rune bits linger when tracing

  • After getting the Black Lux upgrade, the original Fire Hex would be obtainable again

  • After getting Fire Hex, the nearest book no longer also points towards it

  • Imprint on-death rods would trigger with non-enemies

  • The "Machine" would be invisible with the Resentment Sigil

  • The [ERR: Patch notes missing. Plea] no [se replace with appropriate Scroll entry] Sigil. Huh?

More from Nothing Beyond This Point Soundtrack

Other announcements

All events
Major update6 Sep 2026Nothing Beyond This Point v1.1: HammerHello everyone! Apologies for the long silence, I got distracted with life and such. This update is not exactly a six-month-work update. But it does have something worth checking out: several new holdables, and a new big boss! If all you have is a hammer... · Added: a new boss! Oh boy... · Where is she? Simple: in the only area previously without a boss... · The Eclipse will give you a good hin…In-game event9 May 2026NBTP v1.0.4Hello! Nothing major today. A small patch fixing some minor things. It also adds some new achievements and reworked Defract to make it less overpowered. Important changes · Added three new achievements, connected to the secret bosses! · People are finding them and they are cool! So I do want to add a bit of a reward. · They are awarded retroactively. Simply hit a campfire and it is done. · Hm,…Game update10 Apr 2026NBTP v1.0.3Gday! As the game progresses, less and less bugs are found, so it's time to make some balance changes. Some more impactful ones. The ones you can feel. Please send your correspondence to my Discord server. Cheers! Important changes · I am tired of nobody figuring out the very, very obvious Trick fight. Seriously, it's not that hard people, there's an entire area leading up to it! So - I made so…