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Legends of AzamarEventsLegends of Azamar Demo 0.0.11
In-game event

Legends of Azamar Demo 0.0.11

Legends of Azamar · published 1 Mar 2026, 04:52 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone, Gronkins here with patch 0.0.11 for the demo for Legends of Azamar. This patch includes a new type of ability called Signature abilities, and it also has various reworks and balance changes.

Abilities

  • Ability growth per level: 5% -> 3%

Signature Abilities

At level 5, you no longer unlock Empower abilities. Instead, you unlock Signature abilities. Signature abilities are powerful attacks on a short cooldown (8 seconds). The idea is that Signature abilities provide burst damage and improve the flow of damage. Warrior and Rogue have 3 new Signature abilities.

As a consequence, Empower abilities are no longer available in the demo. Empower abilities may be re-added at a higher level in the future.

Rogue

  • Leeching Strikes: No longer grants Maximum Health on Hit or increased Health Leech rate, instead it now grants 10% lifesteal.

  • Wind Dance: Dodge Chance: 35% -> 25%

  • Fade: Reduced Damage Taken: 25% -> 20%

Passive Skill Trees

The layout of the passive skill trees have been reworked to be clearer for new players. All passive skill trees have been divided into four archetypes: The Mighty, The Swift, The Clever and The Enduring. The idea is that, you can quickly find related passives without having to scour all of the trees. For example, physical trees can be found under The Mighty and elemental trees can be found under The Clever. Additionally, each passive skill tree and archetype now displays stat tags to make it easier to find relevant skill trees.

Lastly, a new tree called The Phoenix has been added and can be found under The Clever. The Phoenix focuses on fire damage, ignite, and health regeneration.

The Serpent

  • Deadly Precision: Deadly Precision has been renamed to Toxic Strikes. Toxic Strikes no longer grants increased Critical Strike Rating, it now grants 4% chance to Poison.

  • Nature’s Accuity: Chance to Dodge Attacks: 2% -> 1%

The Eagle

  • Survival Instincts: Increased Armour and Evasion: 4% -> 3%

The Wellspring

  • Serene Mind: Increased Maximum Mana: 2% -> 4%

  • Quick Recovery: Increased Maximum Health: 1.5% -> 3%

  • Wellness: Increased Maximum Health: 1% -> 3%. Increased Elemental Resistances: 2% -> 3%

The Sentinel

  • Toughness: Increased Maximum Health: 2% -> 4%

Items

  • Diamonds can now only drop starting at level 11.

  • Movement Speed growth on boots has been slightly reduced.

  • The appearance of Dexterity and Dexterity/Intelligence armour for Rogues has been changed.

Enemies

  • A new enemy type called Frost Skeletons can now spawn on floor 1. Frost Skeletons convert 50% of their physical damage to cold damage.

  • Frost Spiders now convert 50% of their physical damage to cold damage.

  • Increased the aggro radius of ranged enemies.

Miscellaneous Changes

  • The current item tooltip when comparing an item is now displayed on the left instead of the right.

  • Maximum character slots has been increased from 10 to 20.

  • Updated Chill’s description on the Character Sheet.

  • When inflicting zero damage with a hit (for example, if attacking with a broken weapon), it will now display “0” as a floating damage number.

  • Improved various sounds and audio.

Dungeon

  • Added two new dungeon rooms to floor 1.

Bug Fixes

  • Fixed a bug where Parrying a hit would not reduce damage.

  • Avoiding a hit (Evading or Dodging) now correctly prevents debuffs from being applied.

  • Fixed an issue that caused Dexterity and Dexterity/Intelligence boots to not have the correct amount of defence.

  • Fixed a bug that caused Diamonds to not drop as the Rogue.

  • Projectiles no longer pass through walls.

Closing Words

So that is everything for patch 0.0.11. Check out the new Signature abilities and if you have any thoughts or feedback, feel free to let me know.

Have fun!

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