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Legends of AzamarEventsLegends of Azamar Demo 0.0.14 - Next Fest
In-game event

Legends of Azamar Demo 0.0.14 - Next Fest

Legends of Azamar · published 15 Jun 2026, 16:51 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone, Gronkins here with patch 0.0.14 for the demo of Legends of Azamar for the Steam Next Fest! So this patch includes the new Mage class as well as many other improvements and bug fixes. So let’s get into the patch notes

New Mage Class:

The Mage is now available when creating a new character. The Mage is a ranged character who focuses on dealing elemental damage and using magic and Energy Shield as a defensive layer. The Mage has all new abilities and has access to new item types such as Wands, Staves and Robes. Additionally, the Mage has access to Energy Shield and hybrid Energy Shield equipment

Passive Skill Trees:

The Tempest:

  • The Tempest has been added under the Clever archetype. The Tempest focuses on lightning damage, lightning resistance and applying shock

The Blizzard:

  • The Blizzard has been added under the Clever archetype. The Blizzard focuses on cold damage, cold resistance and applying freeze and chill to enemies

Items:

  • Increased Mana Regeneration modifiers can no longer roll on items. Flat Mana Regeneration modifiers have been buffed to compensate

  • Flat Mana can now roll on equipment items that have implicit Energy Shield

  • Increased Energy Shield Recharge Rate can now roll on equipment items that have implicit Energy Shield

  • Pulse Glyphs now only drop at level 5 or higher

Enemies:

  • Enemies now gain a bonus to all resistances based on Depth to match Armour and Evasion

  • Skeleton Sharpshooters now have sound effects when attacking

Miscellaneous Changes:

  • Maximum inventory size has been increased from 10 to 15

  • Dungeon doors no longer close behind the player

  • The portal VFX has been improved

  • The dungeon exit VFX has been improved

  • Various visuals have been improved

Bug Fixes:

  • Damage over time and reflected damage now correctly prevent Energy Shield from recharging

  • Fixed a bug where you could re-enter an old dungeon zone after generating a new dungeon

  • Fixed an issue that caused abilities to not save correctly

  • Fixed various typos

Closing Words:

If you encounter any issues or bugs, feel free to let me know, and I hope you all enjoy the new Mage class and have fun checking out all the demos during the Next Fest!

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