Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Radical ZomboardingEventsDemo Hotfix v0.0206.0114
In-game event

Demo Hotfix v0.0206.0114

Radical Zomboarding · published 2 Jun 2025, 05:26 UTC

All eventsPlayers around this dateRead on Steam

Hey again zomboarders!

I'll make this quick. I made some mistakes when I released the major overhaul update, so here's the changelog for this hotfix:

Update for 6-02-25 (ver. v0.0206.0114):

Fixes:

  • Fixed an issue where the "challenge complete" confetti effect would play during the tutorial when it shouldn't
  • Fix the Challenge Manager behavior so that it correctly assigns the correct challenge when starting a run
  • Fixed an issue where the Challenge Manager would pick a boss challenge before completing two other challenges as intended
  • Fixed an issue where the controls would not be restored when completing the tutorial, causing you to be unable to do tricks until you restarted the game
  • Fixed an issue where players couldn't customize their characters after completing a tutorial unless they restarted the game
  • Fixed an issue where the "Challenge Complete!" text would not be shown in the shop after completing the tutorial
  • Fixed an issue where completed boss challenges could be picked multiple times per run
  • Fixed an issue where completed score challenges would be shoved back into the available challenge queue when completing a run (which wouldn't be noticed by players but would eventually cause a memory leak)

As always, thank you all for playing and I hope you'll enjoy the next update!

Until next time!

More from Radical Zomboarding

Other announcements

All events
In-game event18 Aug 2026Demo Update ver. 1.7.54+3425b24aHey again, zomboarders! As always, thank you for playing Radical Zomboarding! The response to the recent updates has been great, and again I sincerely appreciate everyone who has taken the time to play the demo, share feedback, and help make the game better. With that said, I am thrilled to announce something I’ve been looking forward to for a very long time: Radical Zomboarding now features th…In-game event14 Jul 2026Demo Update ver. 1.7.49+475e01c8Hey again zomboarders! As always, thank you for playing Radical Zomboarding! The hype update has gone over well and I thank each and every one of you for playing the demo and leaving feedback. It means a lot! Here's the changelog for 5-25-26 (1.7.48+9b553936): Changes · Some perks were changed: · Air Bud : Instead of increasing air lift by a certain percentage, grants a flat lift bonus so that…In-game event25 May 2026Demo Update ver. 1.7.48+9b553936Hey again zomboarders! As always, thank you for playing Radical Zomboarding! This is another major update. Several parts of the game have been reworked from the ground up to make runs faster, more exciting, and more rewarding for skilled play. The biggest change is the new "Hype" system which replaces the old start mult and run mult system. The old system was far too confusing to keep track of.…