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Radical ZomboardingEventsThe Demo Got An Overhaul!
In-game event

The Demo Got An Overhaul!

Radical Zomboarding · published 25 May 2025, 03:01 UTC

All eventsPlayers around this dateRead on Steam

Hey again zomboarders!

As always, thank you all once again for taking the time to play the demo for Radical Zomboarding. I sincerely appreciate all of you taking the time to play the demo, try the beta builds, and give valuable feedback. As a direct result of your gameplay and feedback, I've made a major overhaul of the game which should hopefully be more in line with what YOU want in the game.

With that said, here's the changelog:

Update for 5-24-25 (ver. 0.2405.2211):

Additions:

  • A tutorial! Many players didn't know what the controls were or didn't understand how they worked, so this tutorial goes over the controls and explains the mechanics step by step. You can access this new tutorial from the main menu.
  • Boosting! Doing tricks will fill your boost meter, which you can then use to either gain a lot of speed or give yourself more mid-air control.
  • Progression overhaul! No longer are you required to do a trivial task and then have nothing to do until you reach the helicopter. Now you have to reach a certain score threshold to progress, which increases after every completed challenge.
  • Earned points now appear at the bottom of the screen along with the earned multiplier.
  • New perk: Retail Rush! Increase your boost meter by purchasing perks.

Fixes:

  • Fixed an issue where the player would switch to a mid-air state while grinding a rail, causing you to earn airtime points for no reason
  • Fixed some errors caused by negatively-scaled colliders on giblets
  • Fixed some UI elements being visible on results screen when they shouldn't

Changes:

  • Version changed from an arbitrary X.Y.Z version system to 0.MONTHDAY.HOURMINUTE for clearer indication of when the build was made
  • Reworked Jump Boots Perk: Every second of airtime adds 0.5 mult when you land
  • Reworked Bait Perk: Sell to respawn zombies. +0.5 mult added per respawned zombie
  • Reworked Chill Grind Perk: Timer stops while grinding and gain 1 mult per second
  • Reworked Speed Shooter Perk: Shooting enemies when over 40km/h gives 5 mult
  • Reworked Explosive Entrance Perk: Big jumps EXPLODE! Mult is multiplied by 1.5 for each exploded tree or enemy
  • Reworked Rocket Jump Perk: Fully charged jumps EXPLODE! +2 mult for every enemy killed
  • Reworked Timber Tango Perk: Every near miss with a tree adds 10 mult
  • Reworked Rocket Chainsaw Perk: Chainsawing enemies grants 50% boost
  • Small UI changes to make certain elements easier to see

Removed

  • Removed points rewarded for going 20/30/40 km/h
  • Removed Turbo Board since the boost meter replaces its usefulness
  • Removed Keepin' It Fresh perk for now as it's currently far too overpowered. Pending a rework
  • Removed Equilibrium perk since it was functionally useless and no one bought it as evidenced by analytics

That's it for now! As always, thank you all for your suggestions and I hope you'll enjoy the next update!

Until next time!

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