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Elite Dangerous: OdysseyEventsElite Dangerous | Lynx Highliner Update Notes
In-game event

Elite Dangerous | Lynx Highliner Update Notes

Elite Dangerous: Odyssey · published 28 Apr 2026, 13:11 UTC

All eventsPlayers around this dateRead on Steam

Greetings Commanders,

The Lynx Highliner update is now available for Elite Dangerous! Take your guests out to the farthest reaches of the galaxy with the new Lynx Highliner ship crafted by the experts at Zorgon Peterson! This impressive medium-class vessel sets a new benchmark for high-capacity travel, accommodating up to 225 passengers and is available now for credits at shipyards for all Elite Dangerous Odyssey owners!


Read the full Update Notes belowFeatures of Note:

  • Added Lynx Highliner to shipyards

    • Mk. II Business & Economy Passenger Cabins

      • With a 1.5x increase in passenger capacity. 

  • Added pre-built ships:

    • Lynx Highliner Standard bundle (0 Arx)

      • Standard Ship

      • Owners Club Decal

    • Lynx Highliner Stellar Upgrade (discounted to 16,480 Arx)

      • High-spec ship loadout

      • Traversal Blue Paintjob

      • Stream Ship Kit

      • Owners Club Decal

    • Lynx Highliner Galactic Upgrade (discounted to 43,480 Arx)

      • All Stellar Content

      • Bulwark Ship Kit

      • Extract Red Paintjob

      • Beacon Yellow Holo-Kit

  • Passenger Missions:

    • Added new bulk passenger evacuation missions.

    • Added passenger mission variants to support medium sized landing pads.

    • Adjustments to increase passenger missions spawn rates in Colonised systems.

    • Added passenger type stats added to player journal entries.

    • Adjustments made to passenger cabins UI to allow for the higher passenger cabin capacities.

  • Distant Worlds 3 Decal added. 

Bug Fixes

  • Adjustments made to Imperial Cutter landing gear and stairs to support paintjobs.

  • Adjustments made to Imperial Cutter landing gear and stairs for better scaling and detailing. 

  • Resolved an issue where Viper vanity camera angles were pointing in the wrong direction. 

  • Resolved a routing issue with the bass of NPC footsteps.

  • Resolved an issue with the game not loading sound for suppressed & audio masked Karma AR-50, resulting in missing audio.

  • Resolved a rare occasion in which the Manticore Executioner could play the wrong suppressed fire sound.

  • Resolved an issue with reload/clip empty sound constantly playing on Karma AR-50 suppressed fire sound.

  • Resolved an issue with the Panther Clipper not stopping audio layers when switching between camera modes, which could result in a build-up of audio layers over time and in extreme cases stop layers of audio altogether.

  • Adjusted volume of on-foot self-breathing loop to strike a better balance between combat and exploration scenarios.

  • Addressed issue that could result in a very loud Melee Scream.

  • Increased Range of suppressed weapons from 40 to 128 meters to bring them in line with other weapon ranges. This is still shorter than the non-suppressed weapons.

  • Adjusted Manticore Executioner suppressed & audio-masked sounds so they are comparable with suppressed modes on Karma AR-50 and P-15.

  • Slightly increased the audio fire rate of the Karma AR-50 to get it as close as possible to the visuals.

  • Reduced presence of Hit and Kill notify sounds in the mix.

  • Adjusted volume of physics impacts on other ships.

  • Addressed a click in an engine layer of the Kestrel.

  • Addressed a routing and trigger issue with the Main Menu Hangar announcements. 

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