
Helrow village visual rework
Forest west of Helrow visual rework
Dark Grove visual rework
Wolf cave in Dark Grove (packs of wolves respawning every 10 minutes!)
Crafting system (new interface for crafts at Helrow blacksmith and jeweller)
Malo house visual improvements
Interacting with spider eggs without Nelia being in the group made the young mage appear magically. This is now fixed.
Some paths were annoying in Avallon, the collisions should be less annoying now.
When looking for the last chicken in Avallon, searching 60% of the city is now enough to activate the next part of the quest. It originally required visiting 85% of the city.
When looking for the missing chicken in Avallon, they should appear on the compass at a greater range making them easier to find.
The tutorial explaining the run command now mentions the option to enable always-run.
It was possible to be stuck in Helrow without any quest without knowing the next quest required to craft at the blacksmith or the jeweller to trigger the rest of the adventure. This is now fixed and the quest will be impossible to miss.
The first boss (the Werewolf in Dark Grove) was considered too difficult to multiple players. Its taunt is now affecting only physical attacks making the fight easier (it was originally a global taunt).
The fight against the Warlock was considered too difficult by many players. The boss max hp is now reduced by 20% on all difficulties.
The warlock now drops gold on defeat. The amount scales with the selected difficulty ːsteamhappyː.
Helrow blacksmiths dialogs were simplified, using the crafting window instead of multiple sub-dialogs.
Helrow jeweller dialogs were simplified, using the crafting window instead of multiple sub-dialogs.
It was possible to win the first fight against Globlin during the tutorial without going under 85% max hp and without triggering the items command tutorial. This made the items impossible to use for the entire adventure. This is now fixed and the items command is automatically learned after the first globlins fight (yes, these are globlins, goblins with a bit of a blobfish vibe ːsteammockingː).
The specific taunts (physical only or magical only) were unaffected by tranquilizing shot. The hunter dispell is now correctly removing these states.
It was possible to sell all the greenish ores and being unable to complete the required crafts to progress in the adventure. The greenish ores are now impossible to sell.
The new wolves cave in Dark Grove required a light to explore. Bren now conveniently sells torches even if Malo haven't reached Helrow yet.
The dialogs with the guards when leaving villages is now simplified and it is not required to open the world-map everytime anymore.
When reaching Helrow via the north entrance, it was possible to be teleported in an inaccessible spot blocking you out of the village. This is now fixed.
Title menu was improved to include an exit button and a patch-notes button.
Many small visuals improvements (unlisted).
ps: The thumbnail in the store has been updated for a more modern design, but it's still the same old-school RPG in development behind it.