After an unusually long, month‑long break, I’m returning with a major update. Until now, updates were weekly — this time the work stretched out for several reasons.
The biggest one was the massive overhaul of core systems. ZED Mode, the new enemy module, touches almost every function in HIRAETH and required rebuilding many of the game’s foundations. On top of that came engine‑side issues — memory leaks, the kind that can cripple even large studio projects, and for a solo developer are simply a nightmare. And finally, the human factor: years of continuous development take their toll.
The good news: that chapter is closed. The update is ready and it opens the door to truly significant changes ahead. Let’s dive into the changelog.