Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shadows of Doubt›Events›Shadows of Doubt Devblog #42: Looking Forwards
Community

Shadows of Doubt Devblog #42: Looking Forwards

Shadows of Doubt · published 10 Dec 2024, 11:15 UTC

All eventsPlayers around this dateRead on Steam

Hello detectives! It’s been a couple of months since the launch of 1.0 and I wanted to share a general update to talk about what you can expect next year.

First off, I’m extremely pleased to announce that Shadows of Doubt is part of this year’s Jingle Jam games bundle; a fundraising initiative with a collection of games available for donations over £35. All money goes to some excellent causes. This ends on December 14th, so be quick about it!

[

On the dev team side, we’ve been mostly keeping our head down and working on resolving bugs. We’re finding we’re currently solving around ~15 issues per patch, with patches coming about every 3 or 4 weeks. As we’ve been prioritising more serious bugs, the number of those is coming down. Our main priority will be to continue with these next year and give the game the polish it deserves.

We found throughout early access that adding something ‘big’ to the game (and when I say ‘big’ I mean something that fundamentally interacted with the game’s core systems), would often break something we had either previously implemented or fixed. So doing this while trying to polish the game often resulted in a ‘two steps forward, one step back’ experience where we would add something cool, only to break something else.

Shadows of Doubt is a game with a large scope, having been constructed over 8 years, and 7 of those by a rather scatter-minded individual (myself). It would be fair to say that the codebase rather reflects this: An interconnected beast to say the least! Modifications to it on a fundamental level can often result in a bunch of things somewhere along the line going wrong, and the scope of the game means this isn’t often obvious.

So what’s next? Well as previously stated we do want to get the game in a better place polish-wise as a priority. Then we’ll likely start adding a couple of things that were nearly done but for whatever reason didn’t make the final release; these are some pretty small but interesting additions. Then we’ll look at adding some more significant things as the year goes on.

It will likely take the form of more of what’s there already (buildings, objects etc), or more modular self-contained systems that don’t weave in with everything else quite so tightly. The key here will be to avoid adding things that mess up the original ecosystem of the game to prevent the game from going backwards and polish getting wiped out.

We realise there’s scope to take the game several steps in so many directions, and people are really excited to see and explore those possibilities. We certainly are too, but the reality of game dev means we’d prefer to keep a lot of those grander schemes to a future sequel project where we can properly build around them rather than attempt to tack them on. That said, I’ve no doubt that we can add some really cool things to the game in 2025.

It’s all on the vaguer side right now as we have yet to finalize what we’re going to do exactly. Plus the dev team need a break! But you’ll hear us pipe up when the cogs are turning again, that’s for sure!

Thanks for your continued support for Shadows of Doubt.

More from Shadows of Doubt

Other announcements

All events
Community10 Aug 2026Shadows of Doubt Dev Blog 46Hi Detectives, it’s time for a new Dev update from me! To start off we’re working on a patch at the moment for Shadows of Doubt that should be out before the end of August that is going to feature a couple of quality of life improvements and updates. The first change that we’ve implemented is the ability to turn off certain killer types that you may or may not like. I know a lot of people weren…Community5 May 2026DevBlog 45🚨📰 Extra Extra, a new Shadows of Doubt video DevBlog has just been released 📰🚨 In this latest blog, Cole outlines his plans for 2026 and drops some hints at what is coming next 🤫 Watch the full update below 👇 Transcript Welcome to a new video Dev blog. So I haven't really been doing many developer updates, not in this format, for a while now, since Shadows was kind of still in the design…Shadows of DoubtGame update30 Apr 2026Shadows of Doubt 42.03 - Patch NotesHello detectives! Thanks for all your continued feedback. We've been working on a bunch of fixes which are now live in the game: · Fixed: Navigation on Virtual Keyboard going to incorrect buttons. · Fixed: Navigation on Virtual Keyboard becoming unresponsive. · Fixed: Kidnap cases added objective feedback (when kidnapper frees victim) · Fixed: Kidnap cases remind player kidnapper is still at la…