
Bugfix
- Fixed server-sided bug that spammed console with false-warnings
- Split 'Luck' to both 'Crafting Luck' and 'Mob Drop Luck' in character stat UI
- Fixed clickable purchase button cosmetic bug in shop UI if the item was locked
Feature
- Added a 'Unique' item rarity (can not be obtained in normal ways)
- Refactored the algorithm of rolling item rarities so it is more flexible to control
- Hunting xp algorithm changed (should give faster xp/hr now)
- Reworked how stats on equipment items work. New equipment items will have empty slots that can be filled by items that apply stats to the equipment item
- Added items that can be slotted into equipment items to add stats to them
- Added the Socketweaver NPC that allows you to socket items
- Added new Rock ores to make Smooth Rocks for socketing
- Superheating now remove all sockets on an equipment item
- Refactored the algorithm for deconstructing Socket Items always give back the base stone used
Misc
- Ores now have 1-3 ores instead of a constant 1
- Changed all weapons max durability: 600 -> 1200
- Changed hunting to only get xp on task completion only
- Changed rarity on material items (mainly all to 'Common' now)
- Removed 'Gold Ring' from Larisa shop
- Set almost all max quantities to 1 for gems in NPC shops
- Changed max Cooldown Reduction: 50% -> 75%
Performance
- None
Polish
- Refactored the luck algorithm for drop tables
- Refactored the luck algorithm for item crafting
- Rearranged character stats in the UI to make it more organized
- Renamed all Enchantment Essences to match the new system (tier 1, tier 2, etc...)
- Changed default keybind for drop-item: LeftShift -> LeftControl