
Bugfix
- Fixed bug where auto-walking to resource node while attacking a mob
- Fixed bug where players can cast multiple special attacks at the same time
- Fixed incorrect required material for for Pure Essence (Tier 4)
Feature
- Added new Quest: Lost Magic
- Added new augment: Overhead Slam
- Added new augment: Leg Sweep
- Added new augment: Poke
- Added functionality for all mobs to show their speed buff/debuff via animation speeds
- Added new item: Cold Crystal
- Added new augment: Pinpoint Thrust
- Added new augment: Spear Throw
- Added new augment: Severing Slice
- Added new augment: Swift Bash
- Add new mob: Troll (cold variant)
- Refactored player augments system to be not be normal equipment items anymore (there is no dedicated slot 1, slot 2, etc. all augments can be worn on any slot number)
- Added new augment: Arcane Nova
- Added new item: Arcane Crystal
- Removed all enchantment essences + changed augment recipes (making easier + simpler)
- Added Enchanting recipe for Speed Stone
Misc
- Sprint duration: 5s -> 12s
- Sprint cooldown: 45s -> 60s
- Adrenaline Rush duration: 10s -> 24s
- Adrenaline Rush cooldown: 45s -> 60s
- Changed max amount of augments at one time: 3 -> 4
- Changed required Enchanting level for Blood Stone: 10 -> 20
- Added 'has membership or not' text in-game when logging in
Performance
- Improved performance when initializing all caches to allocate less memory
Polish
- Debuffs that deal damage per second now show damage numbers rather than subtracting health directly
- Added more organization for crafting augments via a category split