
Before anything else, thank you for sticking with me into the new year. Your feedback, patience, and enthusiasm continue to push Pompeii: The Legacy forward every single day.
For this update, my original plan was to add a larger chunk of campaign content. However, as a solo developer, I ended up spending more time than expected tracking down smaller bugs and preparing upcoming quest chains properly. The good news is that this groundwork is now done, and the remaining campaign content will arrive closer to the full release.
Below is what’s included in update v0.620.0.
Added several new campaign quests as a continuation of the main story
(the remaining 20+ main quests will arrive with the full release)
From year 123 onward, citizens now require two different Luxury Foods
Trade cities now unlock at a faster pace
More cities can now be engaged in trade deals
Fixed a bug where a building could enter a loop and block construction of other buildings
Removed misleading “Unemployed Slave 0/0” display from the Forum
(the Forum gathers citizens, no one works there)
Fixed cases where warning icons appeared on hospitals and other buildings without an actual issue
Corrected an incorrect “Make Action” label after signing a trade deal
Fixed a red-highlighted worker slot upgrade on the Dishes Factory
Minor text fixes across multiple languages
Removed production bars from Mars and Jupiter Temples
Preparations for a larger optimization pass
Groundwork for an optional extended camera tilt (for higher-end hardware)
Odeum: 40 Denarii
Art School: 20 Denarii
Barracks: 10 Denarii
Street Stage: 4 Denarii
School: 10 Denarii
Necropolis: 5 Denarii + 2 Marble
Complete rebalance of Arena and Circus construction costs
Slightly reduced food consumption on Normal difficulty
Adjusted resource prices across several trade cities
Tarraco now buys Lumber
Malaca now buys Fish
Narbo now buys Bread
Additional trade tweaks and balancing across other cities
Added cutscene workers to the Herbalist Garden
Plants in the Herbalist Garden now cast shadows
Added sound effects when clearing stone or old building debris
One more polishing update planned by the end of this week
A follow-up update focused on:
Completing all remaining buildings
Adding city walls
Story expansion and combat will arrive in a major update with the full release, planned for late March
Once again, thank you for being part of this journey!
Pompeii is a big game, and building it takes time, but I’m committed to delivering the best version possible.
Vale, and thank you for staying with me. ❤️