
We aimed to provide a smoother experience by reducing the clumsiness of the current movement capabilities. You won't have to feel like a reactive character anymore!
We made a fundamental system change to resolve performance issues arising in different systems. (At the expense of improving our software team leader's salary...)
We are aware of your feedback that it becomes more difficult to return to the task point as you move further away from it during tasks. We have made improvements to the map design regarding this issue and added a compass to prevent you from feeling lost in relation to your task.
Additionally, radio alerts will be issued for team members who miss the task while exploring the map.
We've added a small text panel to help you keep track of your mission schedule. However, for players who wish to play the game entirely with the ‘No-Hud!’ experience, there is an option in the settings that allows you to turn this feature and the compass on or off. You choose how challenging you want it to be...
We observed that the graphic clutter on the maps had a negative impact on players. For this reason, we chose to remove the details from your map and add a more understandable map design.
Our initial goal was to make players exclaim, ‘They're everywhere!’ However, this led to an unpleasant crowd in some areas. (As you can imagine, there's no need to exaggerate...) For this reason, we revised the locations where zombies appear based on the area's structure and suitability for combat.
Although it may seem like a detail that only concerns content creators, we wanted to make this small tweak to overcome the issue of not being able to join lobbies via the friends list due to some minor glitches.
We can say we've sorted out some unpleasant matters...