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Ashigaru Demo›Events›update v52
In-game event

update v52

Ashigaru Demo · published 15 months ago · build 18915256

All eventsPlayers around this dateRead on Steam

// update v52

- new: added new weapon art

- new: added origin images

- new: ui overhaul

- added item tier display to tooltip

- added logo art to title screen

- added menkui / face cloth head armor

- rebalanced bandit weapons

- rebalanced defense and dodge on various enemies

- rebalanced enemy armors

- rebalanced lucky perks % chance

- rebalanced many random % values

- rebalanced melee attack on various backgrounds

- reduced map generate single capital chance

- changed advancing thrust to be usable when engaged

- changed ai to handle 2-tile range threat better

- changed cleave to be 1 or 2 tile attack (polearm)

- changed long slice to 6ap (nagamaki)

- changed long thrust 4ap -> 5ap (2h spears)

- changed many UI layouts

- changed pushing thrust 5ap -> 4ap (2h spears)

- changed some head armor and layer pieces around

- improved locked text input color

- improved negotiate messages

- increase amount of blacksmiths

- increased 2h spear damage, stamina usage

- increased body armor spawn weight in towns

- increased chance of blacksmith damaged items

- increased market items added from blacksmith

- increased power limit on custom battle

- increased reward money on camp locate contract

- increased wages on higher tier backgrounds

- optimized footstep meshes

- optimized vector math helpers

- reduced delivery contract xp

- reduced damage on pushing thrust to 75%

- reduced damage on sweep to 75%

- reduced difficulty scaling by days passed

- reduced offhand item spawns in stores

- fixed banner visibility on world map

- fixed discipline perk not updating stats correctly

- fixed frame rate setting issues

- fixed head armor attachment icon positions

- fixed in the zone perk infinite stacking

- fixed ironman localization ja

- fixed many money label strings

- fixed militia training perk not updating stats correctly

- fixed missing localization on new game

- fixed noble tree appearing too much

- fixed overloaded to start at 40 stamina

- fixed parry not giving 10% bonus defense

- fixed random math calc

- fixed random solo bonus perks

- fixed repair/attach buttons both being enabled

- fixed ronin starting wrong head armor

- fixed shutendouji spawning more than 1x

- fixed single grip showing stamina cost

- fixed some button highlights not clearing

- fixed some flag icon positions

- fixed swift strike perk making non-dagger skills 0ap

- fixed text input alignment

- fixed throwing item hold angle

- fixed various weapon hold positions

// UPDATE v52

- new: 新しい武器アートを追加

- new: 出自画像を追加

- new: UIを全面改修

- アイテムのティア表示をツールチップに追加

- タイトル画面にロゴアートを追加

- 面被い(面布)系の頭防具を追加

- 盗賊の武器バランスを調整

- 各敵の防御力と回避力を調整

- 敵の防具バランスを調整

- 幸運系パークの発動率を調整

- 多くのランダム確率値を調整

- 一部背景の近接攻撃力を調整

- マップ生成時の単独の首都出現率を減少

- 前進突きが接敵中でも使用可能に変更

- AIが2タイル攻撃範囲をより適切に扱うよう変更

- 斬り払いを1タイルまたは2タイル攻撃に変更(長柄武器)

- 長斬りを6APに変更(長巻)

- 長突きのAPコストを4→5に変更(両手槍)

- 多くのUIレイアウトを調整

- 押し突きのAPコストを5→4に変更(両手槍)

- 一部頭防具とそのレイヤー構成を調整

- ロック中テキスト入力時の色を改善

- 交渉時のセリフを改善

- 鍛冶屋の出現数を増加

- 両手槍のダメージとスタミナ消費を増加

- 町での胴体防具の出現率を増加

- 鍛冶屋の壊れたアイテム出現率を増加

- 市場に追加される鍛冶屋由来のアイテム数を増加

- カスタムバトルの戦力上限を増加

- 野営地探索契約の報酬金額を増加

- 高ティア背景の雇用賃金を増加

- 足跡メッシュの最適化

- ベクタ計算のユーティリティを最適化

- 配達契約の獲得経験値を減少

- 押し突きのダメージを75%に減少

- 払い攻撃のダメージを75%に減少

- 経過日数による難易度スケーリングを減少

- 店での副手用アイテムの出現率を減少

- ワールドマップ上で旗が表示されない不具合を修正

- 規律パークがステータスに反映されない不具合を修正

- フレームレート設定に関する問題を修正

- 頭防具の付属アイコンの位置を修正

- 集中パークが無限に重複する不具合を修正

- アイアンマンモードの日本語表記を修正

- 所持金ラベルの不具合を多数修正

- 民兵訓練パークがステータスに反映されない不具合を修正

- 新規ゲーム画面での未翻訳部分を修正

- 貴族系の出現率が高すぎる問題を修正

- 重装状態の初期スタミナを40に修正

- パリーが+10%防御を付与しない不具合を修正

- ランダムな数値計算の不具合を修正

- ランダムソロ開始時のボーナスパーク不具合を修正

- 修理/装着ボタンが同時に有効になる不具合を修正

- 浪人が誤った頭防具で開始する不具合を修正

- 酒呑童子が複数体出現する不具合を修正

- 単手持ち表示にスタミナコストが出る不具合を修正

- 一部ボタンのハイライトが解除されない不具合を修正

- 一部旗アイコンの位置を修正

- 電光一閃パークが非短剣スキルにも0APを適用する不具合を修正

- テキスト入力時の整列を修正

- 投擲アイテムの保持角度を修正

- 各種武器の保持位置を修正

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