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Ashigaru Demo›Events›update v51
In-game event

update v51

Ashigaru Demo · published 15 months ago

All eventsPlayers around this dateRead on Steam

// update v51
- new feature: banners & flags
- new feature: exterminate camp contract
- new feature: grass tiles for hiding
- new feature: proper save/load dialogue
- new feature: random team origin
- added burst disable debug option
- added difficulty setting weight to enemy perk chance
- added ironman as proper setting
- added missing tryout text
- added new armor art assets
- added new origin: random team
- added new store art
- added new town art
- added refresh rate fps setting
- added tooltip note for food days remaining
- added tooltip note for wages days remaining
- changed food consumption to randomize food choice
- changed armor effectiveness / armor penetration for many weapons
- changed camoflauge perk to 25% dodge bonus
- changed net to only consume on hit
- changed price of refugee hire/wage
- changed random solo to 'avatar' type
- changed so confident morale is harder to get
- changed some headpiece base and attachment layers around
- changed some perk tiers & tree around
- changed to include dodge chance in hit % tooltip
- changed town features near water to spawn in water
- changed trade goods value to 200g base
- changed trade goods value to be less price swing
- changed various sell price values
- changed weapon distribution on bandits
- fixed '1' closing the name input text window
- fixed 2 tile attacks going through trees
- fixed attribute % display on background tooltip
- fixed black screen on startup (in europe locales)
- fixed confusing tooltip on long slice skill
- fixed contract reward message and reward mismatch
- fixed damage taken stat showing wrong values
- fixed frame rate display calculation
- fixed highlight ui on save panel
- fixed kabutowari not being offhand
- fixed not enough weapon/armor smiths
- fixed polearm sprite rotation
- fixed rarely rolling wrong perk trees
- fixed second strike perk not working
- fixed some perks having stacks kept after battle
- fixed squad count showing 24 not 21
- fixed stagger effect not showing icon
- fixed tettoubou item description clearer
- fixed touch controls map zoom calculation
- fixed various money strings
- improved formatting on skill tooltips
- improved item distribution in stores
- improved japanese text for armor effectiveness
- improved locate camp to find existing camps
- improved map pathfinding weights
- improved messages for battle remnant visits
- improved morale calculations
- improved morale flag visuals
- improved overloaded tooltip
- improved perk tree chance settings on all backgrounds
- improved town feature distribution on world map
- increase contract reward money overall
- increased bandit ranged attack
- increased chance of bonus perk tree
- optimized serialization system
- reduced save file size
- reduced aimed thrust to 15% damage, stamina cost up
- reduced hunter background base stats
- reduced morale check strength on enemy approach
- reduced net weight 6->4
- reduced overloaded stamina threshold from 50->40
- reduced reputation town price change
- tweaked chance of stat bonus on shrines

// v51更新
- 新機能: 旗とバナーの導入
- 新機能: 拠点殲滅契約の追加
- 新機能: 隠れる用の草タイル追加
- 新機能: セーブ/ロード用の適切なダイアログ実装
- 新機能: 無作為な出自チームの導入
- 追加: バースト無効化用のデバッグオプション
- 追加: 難易度設定が敵のパーク確率に影響
- 追加: アイアンマン設定の実装
- 追加: 試用テキストの欠落分追加
- 追加: 新たな鎧アート素材
- 追加: 新しい出自「ランダムチーム」
- 追加: 新しい店舗アート
- 追加: 新しい町アート
- 追加: リフレッシュレート(FPS)設定
- 追加: 食料残り日数のツールチップ
- 追加: 給料残り日数のツールチップ
- 変更: 食料消費の選択がランダムに
- 変更: 多くの武器の鎧貫通/鎧効果の見直し
- 変更: カモフラージュのパークが回避+25%に
- 変更: 投網がヒット時のみ消費されるように
- 変更: 難民の雇用費/給料を調整
- 変更: ランダムソロが「アバター型」に
- 変更: 自信あり士気の獲得が困難に
- 変更: 一部兜の基本/アタッチメント層の再整理
- 変更: 一部パークのティア/構成変更
- 変更: 命中%ツールチップに回避率も表示
- 変更: 水辺近くの町施設が水上に生成されるように
- 変更: 交易品の基礎価格を200Gに
- 変更: 交易品の価格変動を抑制
- 変更: 各種売却価格の調整
- 変更: 盗賊の武器構成の調整
- 修正: 名前入力欄が1で閉じる不具合
- 修正: 木を貫通する2タイル攻撃
- 修正: 背景ツールチップの能力%表示
- 修正: 欧州ロケールで起動時に真っ黒になるバグ
- 修正: 長斬りスキルの誤解を招くツールチップ
- 修正: 契約報酬メッセージと実報酬の不一致
- 修正: 被ダメージ統計の誤表示
- 修正: フレームレート表示計算
- 修正: セーブ画面でのハイライトUI
- 修正: 兜割りが副手扱いでなかった問題
- 修正: 武具職人が少なすぎた問題
- 修正: 長柄武器のスプライト回転
- 修正: ごく稀に誤ったパーク構成になる問題
- 修正: セカンドストライクのパークが機能していなかった
- 修正: 一部パークが戦闘後もスタックを保持
- 修正: 隊員数が24と表示される(実際は21)
- 修正: 気絶効果のアイコン未表示
- 修正: 鉄頭棒の説明文を明確化
- 修正: タッチ操作時の地図ズーム計算
- 修正: 各種所持金表示の整合性
- 改良: スキルツールチップの整形
- 改良: 店舗の品揃え
- 改良: 鎧効果に関する日本語表現
- 改良: 拠点発見機能で既存キャンプも発見可に
- 改良: マップ経路探索の重み付け
- 改良: 戦闘跡地訪問時のメッセージ
- 改良: 士気計算の精度
- 改良: 士気フラグの視覚演出
- 改良: 過積載時のツールチップ
- 改良: 全背景におけるパークツリー抽選の精度
- 改良: ワールドマップでの町施設の分布
- 強化: 契約報酬全体の金額
- 強化: 盗賊の遠距離攻撃力
- 強化: ボーナスパークツリーの出現率
- 最適化: セーブシステムのシリアライズ処理
- 最適化: セーブファイルのサイズ削減
- 弱体化: 精密突き、ダメージ15%、スタミナ消費増加
- 弱体化: 狩人背景の基礎能力
- 弱体化: 敵接近時の士気チェック効果
- 弱体化: 投網の重量 6→4
- 弱体化: 過積載のスタミナ閾値 50→40
- 弱体化: 評判による町の価格変動幅
- 微調整: 神社での能力上昇発生率

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