Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Shiba SweetEventsJan. 2025 Shiba Sweet Gamedev Monthly Update
Community

Jan. 2025 Shiba Sweet Gamedev Monthly Update

Shiba Sweet · published 2 Feb 2025, 01:00 UTC

All eventsPlayers around this dateRead on Steam

Hello, lovely players! I’m YaMao, and this is the third devlog for Shiba Sweet, as well as the first one for 2025—marking exactly one year since I started developing this game solo!

Looking back to the end of January last year, I kept building and refining game ideas in my mind until I finally decided to take action. I wrote my very first GDD, fueled by my passion for 3D art. I started with cute dessert designs and models, turning my favorite sweets into Shiba-themed creations. Some of these desserts even became part of the main logo!

The development process has been a mix of joyful and challenging moments. As a seasoned gamer, I sometimes feel like making a game is its own kind of game—except this one isn’t carefully crafted by someone else. The gameplay process depends entirely on the developer’s skills, experience, and project management abilities. All I can do is give it my best and hope to find players who resonate with this world I’m building with my own hands.

Here’s what I worked on this month:

1. Documentation: Adding More Item Details

While working on the game, I encountered gaps in my original GDD, which meant going back to revise and add details. It felt like my brain was running laps, but this has been a valuable learning experience. I’m confident my next GDD will be much better.

When introducing items, instead of dry, encyclopedia-style descriptions, I prefer playful, whimsical ones. For example, high-gluten flour is described as “A powerful superhero, kneading and shaping to protect the world of cooking,” while yeast is “A vibrant magician, using its magic to bring fluffy and fragrant bread to life.”

2. A Month Full of Game Feature Development

a. Store Exterior Decoration System

Besides baking in the kitchen, players can stroll outside the shop to see various NPCs and purchase decorations to give the storefront a fresh new look, boosting the overall decor score.

Though the UI is still in the sketch phase, I’m focusing on clarity and readability. Players should always know which button they’ve selected, what the next step is after clicking, and receive clear messages if they run out of balance. The goal is a seamless, effortless purchasing experience.

b. Ingredient Shop System

After completing the exterior decoration system, it felt like unlocking a new skill tree for me. I was able to repurpose much of the code logic for the ingredient shop inside the kitchen. It even cutting development time in half.

Now, players can buy ingredients, receive packaged ingredient boxes from their mailbox, and transport and store them in the kitchen. This system integrates smoothly with the ingredient cabinet feature developed last month, creating a cohesive flow for purchasing, receiving, transporting, and storing items.

3. A Bit of Modeling Time

a. Trophy Models

Despite being submerged in endless coding this month, I carved out a little time for modeling. I completed the trophies players earn after passing chef rank challenges and imported them into the game engine with proper materials.

b. Cute Little Tables

In addition to the four existing table designs, I created several more with different styles. I hope players can decorate their kitchens to reflect their personal aesthetic, turning the space into a cozy as well as customized haven.

4. Wrapping Up

If art is about finding the best design style, programming is about exploring all possibilities. Sometimes, a bug will stump me all night. But after a fresh cup of milk tea the next morning, I’ll solve it in ten minutes. It’s such an interesting field.

Shiba Sweet is still moving forward, piecing together every part with care. I hope one day it will be polished enough to meet your expectations. Honestly, I love this game deeply, but long-term development can be exhausting—a feeling many indie devs face. However, as long as there are players out there waiting, I’ll keep fluttering my wings like a little fairy from *Peter Pan.* I will keep coding the next line and sculpting the next cute model, until this game can become a part of your life in its complete form.

Thank you for reading this far. See you in next month’s devlog!

---

Follow my development journey:

YouTube Channel: https://www.youtube.com/@Maowoo-studio

TikTok Channel: https://www.tiktok.com/@maowoo_studio

Instagram: https://www.instagram.com/shiba__sweet/

More from Shiba Sweet

Other announcements

All events
Community1 Sep 2026Aug. 2026 Shiba Sweet Gamedev Monthly Update + Announce the Release DateHello, lovely players! I’m Ya Mao, and here’s the Jul. game development update for Shiba Sweet, which will also be our final entry! I am thrilled to announce that the official release date is set for September 17 (Americas & Europe) / September 18 (Asia). The game unlocks simultaneously worldwide; the date difference is purely due to time zone variances. This month's game development progress i…Community1 Aug 2026Jul. 2026 Shiba Sweet Gamedev Monthly UpdateHello, lovely players! I’m Ya Mao, and here’s the Jul. game development update for Shiba Sweet . This month's game development progress includes setting up Steam Achievements, adding a Tips page to the Pause Menu, introducing a Bookmark feature to the Recipe Book, adding free coffee to the Chef Star Challenges, and implementing a Kitchenware Rotation feature. 1. Here are the detailed highlights…Community1 Jul 2026Jun. 2026 Shiba Sweet Gamedev Monthly UpdateHello, lovely players! I’m Ya Mao, and here’s the Jun. game development update for Shiba Sweet . This month's game development progress includes ensuring proper launch and gameplay support on Steam Deck, adjusting the UI layout for the exterior decoration system, adding a continuous selection feature for controllers, creating extended functionality for the egg separator, and finalizing the purc…