
Gameplay & Systems
New Energy System
Players now have a battery-like energy system that changes state depending on activity.
Energy can be replenished by mining elements or collecting experience.
There are three states:
Low Energy:
ā20% Damage
ā30% Movement Speed
ā30% Attack Speed
ā30% Cooldown Reduction
Safe Mode: Energy consumption reduced by 50%.
Medium Energy:
Baseline values ā default stats.
High Energy:
+15% Damage
+10% Movement Speed
+15% Attack Speed
+20% Cooldown Reduction
Overcharge
Activated by pressing C.
Temporarily boosts stats significantly:
+50% Damage
+90% Cooldown Reduction
+30% Movement Speed
+50% Attack Speed
0 Armor and 0 Resistances during Overcharge.
UI & Visuals
Planet Screen Rework: The planet interaction screen has been redesigned for improved clarity and style.
Screen Effects Rework: Overall visual polish and updated screen feedback effects.
Character Screen: Added stat categories that display different values based on current energy state.
Abilities
Laser:
5th rank no longer has 0 cooldown.
Mini Rockets:
5th rank no longer has 0 cooldown.
This update applies to the demo version of the game.
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