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Beastmancer›Events›Patch # 2
Game update

Patch # 2

Beastmancer · published 12 Oct 2017, 03:46 UTC

All eventsPlayers around this dateRead on Steam

Hi

For this week's patch I made the following fixes and changes:

- Added an option to "Rest" during exploration (button in the bottom bar). This option allows you to restore your mana but if there's monsters roaming there's a chance that an encounter will be triggered. I added this option after hearing feedback that people wanted more options to recover mana. This option is not available in all areas (ex: Nusquam). Please let me know what you think.

- Fixed a bug that stopped the Full Screen option from updating properly in the Options menu.
- Added an option to delete save files in the Load and Save Game screens.
- Fixed a bug where a few ruins in Temple Island were floating.
- Fixed a bug where a location in Forgotten Pass was marked in the map as saying "To Cursed Tower" instead of "To Forest Ruins".
- Fixed a bug where the achievement Rise was not getting triggered.
- Added a small tooltip that shows capture chances when you are using a crystal in a wild monster.

- Now the Luck stat will increase capture chances.
- Fixed a bug where the Magic stat was less powerful than expected (now it affects power of spells, potions and bombs properly).
- Added category (common, rare, legendary) to Monster screens in Bestiary, combat and capture.
- Added passive effects to list of skills in Monster screens in Bestiary.

There's a few more things that I wanted to add to this patch but time was running out so I'll add them in the next patch (hopefully next week).

As you can see with this patch I'm reading your feedback and working on it so feel free to talk to me in the forums.

Regards,
Jorge

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