In-game event

'83 - Quality-of-Life Patch #4

'83 · published · build 23699561

Quality of Life Patch #4 is out now - containing a number of key changes/improvements which you can read all about in the patch notes below.

Hope you enjoy the update and see you on the battlefields of '83!

TL;DR Changes

  • Communications Rose Added (Default key ‘K’) 

  • Added the ability to mercy kill downed players which will stop their death screams mid sentence.

  • More battle chatter added 

  • More HUD/UI rendering options for players in settings 

  • Fix for multiple bandaging issues 

  • Map out of bounds is now visible on the overhead map 

  • Tank engines are no longer silent when started outside of local client hearing range  

Quality of Life Patch #4 - Changelog

Art 

  • Fix for Collision on Silo Railings in Norway Fuel Depot and on all of the road barriers, you can shoot through them now! 

  • Fix for Soviet trucks collisions being too big to shoot around sides 

  • Update to Fish Farm dressing 

  • Fix for grenades falling through map when throwing into a pot prop in Fulda Nato village 

  • Fix Rug material in Power station to bright 

  • Fix for door with no material in Bunker 

Audio 

  • Added the ability to mercy kill downed players which will stop their death screams mid sentence.

  • "Wounded" and "Bleeding" battle chatter now functional with audio lines hooked up 

  • Mix updates 

  • New battlechatter lines for American voices  

  • Added Missing AK-74 soundbank 

  • Tank engines are no longer silent when started outside of local client hearing range 

UI 

  • Implemented a communication rose for user selected voice comms (default key = ‘k’). 

  • Fixed various world objects obscuring friendly team icon in HUD 

  • Replaced VOIP broadcasting icon 

  • Replaced placeholder "receiving VOIP" icon with a permanent one 

  • Added user-configurable setting to disable rendering of red walls indicating the out-of-combat areas 

  • Added user-configurable setting to disable rendering of objective boundaries (the lines on the ground). 

  • Changed objective world icon ironsight opacity shift from being FoV based, to being ironsight based (like all other world icons). 

  • FIxed objectives being borderline invisible while driving vehicles for anyone using a higher than default base FoV 

  • Fixed an issue where you can get stuck in UI and you can't move your cursor in many situations 

  • Fixed gunner UI state lingering after leaving tank from gunner seat 

  • Fixed kill feed showing PKM kill icon for T-64B gunner coaxial kill 

  • Fixes kill feed showing incorrect kill icon for M60A3 gunner 

  • Fixed stretched preview character 

  • Optimised preview character rendering 

  • Added opacity setting for score feed. 

  • Fix player score sometimes not updating on scoreboard 

Code 

  • Added scores for when a vehicle is exploded or ignited 

  • Set default low settings for Steam Deck 

  • Strike target area marks have their own label (TL, SL 1, SL 2, etc) and squad colour if the mark came from your squad 

  • Added scores for when a player spawns on SL's/Commander's spawn point 

  • Hide the objective bounds shader when an objective is disabled 

  • Fixed T-64B coaxial MG getting stuck after reload 

  • Fixed M60A3 (Patton) co-axial MG reload time 

  • Tweaked LOD settings and removed Min Max texture to help reduce landscape tessellating down over short distance. 

  • Fixed height texture not reading landscape height to RVT properly 

  • Made sure the scope texture matches the shape and offset and that scopes don’t get too bright. 

  • Speculative fixe for client crash on commander gameplay cooldown changed 

  • Fixed some bugs relating to weapon pooling optimization 

  • Makes building with both spawn beacons easier on concrete fjord areas 

  • Fixed steering from look and keyboard mutex 

  • Fixed not being able to give MG ammo despite having MG ammo belt. Added score for sharing MG ammo. 

  • Implemented bandaging a teammate score. 

  • Fixed uncontestable objective kills awarding scores in assault mode 

Design 

  • Modified taunts to not send accompanying chat messages 

  • Adjusted 155mm impact explosion 

Servers 

  • Updated map rotations with new beta map - Fjord Siege! 

  • Speculative fix for server crash on killing disconnected player pawn in vehicle seats 

  • Fixed SetTeam command not working as intended and stopping people from spawning after team switch 

  • Minor adjustment to map voting settings to attempt to resolve issues where the setting does not persist, additional logging to provide more info if it still happens 

Level Design

As-Fjord Nato 

  • Added new overhead maps with OOB representation 

  • Adjusted spawn protection in a few places to match the OOB representation on the Overhead map 

As-Fjord Pact 

  • Added new overhead maps with OOB representation 

  • Adjusted spawn protection in a few places to match the OOB representation on the Overhead map 

As-Woodpecker Nato 

  • Removed concrete wall on the elevated platform in the Sawmill. 

  • Made the lower concrete walls 86cm and reduced the number of walls looking towards Nato home base within the Lumberyard building. 

  • Removed clipping foliage in rock  

  • Foliage removed from hut near the substation. 

  • New OH map variants have been added to all variants of Woodpecker. 

As-Woodpecker Pact 

  • Pact HQ Icon has been moved to the stage 1 static spawn location. 

Fl-Fjord 

  • Added new overhead map with OOB representation 

  • Adjusted spawn protection in a few places to match the OOB representation on the Overhead map 

Fl-Woodpecker 

  • File cases that are laid down on the top floor of the Command Center have had their collision set to custom and their mantle response set to ignore. 

  • Wall within the Lumberyard building have been adjusted. 

  • Adjusted terrain in outpost B to accommodate the correct cover metrics. Added additional props to cover gaps in between assets. 

  • Building next to outpost B and the shack in the village have had additional props added to them. 

  • Multiple trees in the Nato HQ, Pact HQ, Substation area have been adjusted. 

  •  Vegetation removed from the abandoned shack at the back of the train station. 

  •  Black tree removed from the Lumberyard zone. 

  • Bright tree in farm area has been replaced with another tree. 

  • Rock clipping through tree at the Substation has been adjusted. 

  • Floating tire adjusted near Scrapyard. 

  • Placed props against the lower level of the command centre’s opaque windows. 

  • New overhead map variants have been added to all variants of Woodpecker. 

Shooting range 

  • Shooting Range map has been updated on the overhead map to the correct material. 

  • Shooting Range - Foliage adjustments 

  • OOB has been updated and the overhead map has been added to the world settings and overhead camera. 

Fjord Siege 

  • Icon on B centred to the location and higher over the building  

  • Fixed CP bounds bleeding through walls  

  • Fixed overlapping protection zones  

  • Time and tickets adjustments  

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