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Survivalist: Invisible StrainEventsNew small patch in publicbeta (v251) - EDIT: it's now in main too
Game update

New small patch in publicbeta (v251) - EDIT: it's now in main too

Survivalist: Invisible Strain · published 11 Jun 2025, 22:22 UTC · build 18831599

All eventsPlayers around this dateRead on Steam

Hello, I've got a small patch here with some fixes, a couple of which were for things I broke in the last one. Here's the change list:

  • Fix for the word Damp on action menu not using the gender of the clothing item in Brazilian Portuguese

  • Fix for Script Editor screen moving around when you press WASD keys while typing in an input field

  • Fix for soft hang on mod selection screen by pressing Escape while a dialog box is open

  • Fix for farmers stopping planting if you set a seed limit and exceed it, but not a limit on the produce. i.e. They will only stop planting if you exceed both limits.

  • Fix for not being able to gift NPCs things like arrows via the trading screen where the value of the trade is below 1 gold

  • Fixes for some errors on brain scan page

  • Fix for error about receiving more bytes than expected sometimes on joining a co-op game

  • Updated Brazilian Portuguese, Czech, Indonesian, and Japanese translations

I won't move v250 to the main branch because of the aforementioned bugs, but hope to promote this one to main pretty soon. There seems to be a bug in v249, on main, where sometimes co-op players get stuck on a loading bar when trying to join each other. That was fixed in v250, so if you're having that problem just switch to the publicbeta branch for now. But as I say, I'll try to get this patch on to main asap.

EDIT - I've promoted v251 to the main branch now (14th of June).

What's this publicbeta thing?

v251 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:

  • Because it's the bleeding edge it could be less stable

  • If you want to be able to play online co-op with someone you'll need to be on the same version as them

  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

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Game update19 Aug 2026Kicked v285 (the latest build, with pickpocketing) onto the main branch!Hello, just a note to say I've updated the main branch with the latest build in publicbeta, which means Pickpocketing is now fully released to everyone :) And I've updated the library page image with some new art from Ramiro Ra, who previously did the trading cards ! EDIT - Saturday 22nd of August - Added a little hotfix (v286) to the publicbeta branch which fixes a crash when you hover over a…Survivalist: InvisibleGame update10 Aug 2026New small patch in publicbeta (v284)Hello, it's just another small patch in publicbeta. This is mainly to fix a crash when you try pickpocketing someone but your character is too moral or likes them too much to want to hurt them, which disables stuff like chokehold. But I didn't realise it was happening with pickpocketing, and the warning message caused a crash. There's also a fix for characters getting stuck in a loop finding wo…Survivalist: InvisibleGame update30 Jul 2026New small patch in publicbeta (v283)Hello, just a small publicbeta update with a fix for an occasional crash if something gets deleted while you are repairing it, and a fix for the SIS Move Props mod, which it seems got broken by a change I made back in 2025. Also a tweak to how the Dark Past and Loyalty quests select a landmark for a meeting place, they've often been using vehicles along the roads which wasn't the original inten…