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Pompeii: The LegacyEventsBig Update Live – Preparing for Full Release
In-game event

Big Update Live – Preparing for Full Release

Pompeii: The Legacy · published 19 Mar 2026, 15:17 UTC · build 22415302

All eventsPlayers around this dateRead on Steam

Major Update Now Live – Preparing for Release

A new update for Pompeii: The Legacy is now live!

This is one of the final major updates before the full release, bringing a wide range of improvements across gameplay systems, balance, UI, and overall experience. The goal with this update was to refine core mechanics and prepare the game for its final version.


What’s New

This update focuses heavily on improving the core systems of the game:

  • Trade has been rebalanced to better reflect each city’s role

  • Health and disease systems have been expanded with seasonal influenza and more impactful outbreaks

  • Education and entertainment systems have been reworked for clearer and more consistent behavior

  • A brand-new Army Panel has been added, giving better insight into your military

  • New city interaction mechanics like Feasts and Games add more depth to citizen management

  • A new building: Weaponsmith

Alongside this, there are many UI improvements, new notifications, better feedback systems, and a number of performance optimizations, especially in the late game.


What’s Next

The full release is approaching, and the next update will be the largest and final version of the game.

Until then, I’ll continue polishing and fixing anything that comes up based on your feedback.

The campaign has now been fully developed and tested. It will be unlocked shortly before release.


❤️ Thank You ❤️

As a solo developer, I really appreciate all the feedback, bug reports, and support so far, it has helped shape the game in a big way.

If you have any thoughts after trying the update, feel free to share them!


Update Notes v0.800.1

🏛️ Gameplay, Balance & UI Improvements

• Rebalanced trade by adjusting which resources each city buys and sells
• Removed mine durability values and updated Mine Durability research
• Removed consumption radius from Apothecary Houses
• Added resource consumption toggle for all imported goods in the stock panel
• Added new notifications
• Added service coverage info to building hints (School, Library, Academy, Market)
• Removed unnecessary production bar from Arena and Theatre


🏥 Health & Disease System

• Introduced seasonal influenza, temporarily reducing citizens' health
• Improved balance of Medicine and Herbs consumption, especially during flu season
• Increased disease impact — health now drops more significantly during outbreaks
• Added notifications for Influenza and Plague outbreaks
• Fixed and improved health impact from service buildings (Hospital, Bathhouse, Barber, Toilet)
• Houses now display how much health benefit they receive from nearby buildings


🎓 Education & Entertainment

• Reworked Education system (School, Library, Academy now properly affect citizens)
• Added “Serviced” parameter to education buildings
• Reworked Entertainment system to function similarly to Education
• Added ability to host games in Arena and Circus


⚔️ Army & Military

• New Army Panel
o Displays morale
o Shows number of soldiers
o Added unit description
o Added button to change unit type
o Displays total number of Barracks
o Shows weekly food consumption
o Shows total army size
• Added Barracks upgrade state display
• Combat system will remain locked until release


🎉 City Hall & Feasts

• Added “Perform Feast” action to City Hall
• Feast increases Happiness by +20% and lasts 30 days
• Cost scales with city population
• Added new objective: Perform Feast


🏗️ Buildings & Content

• Added new building: Weaponsmith
• Fixed hit mesh and bounding sphere issues
• Added additional upgrade to Sawmill
• Improved Mushroom production and other production chains
• Fixed Advanced Fishing
• Updated research bonuses (Reservoir capacity increase +20 area)
• Added new research (Luxury Food – Beginner tier, Advanced & Master Food Production)


⚙️ Technical & Performance

• Improved logging and debugging tools
• Multiple performance optimizations for late-game rendering


📖 Campaign

• Campaign progression further developed and tested
• Campaign will unlock shortly before release

More from Pompeii: The Legacy

Other announcements

All events
Major update31 Aug 2026Pompeii: The Legacy – Rivers, Trade & Gameplay Update v1.011.1Hello everyone! Update v1.011.1 for Pompeii: The Legacy is now live! This is another substantial update, bringing improvements across many different parts of the game – from the way rivers and ships look and move, to trade calculations, agriculture, city services, house information, research, and performance in large cities. As always, many of these changes came directly from your reports, save…In-game event23 Aug 2026Pompeii: The Legacy – Performance & Stability Update v1.010.1Hello everyone! A new Pompeii: The Legacy update v1.010.1 is now live! This update focuses heavily on performance, stability, and improving the experience in larger cities . It contains a combination of many smaller optimizations and several larger changes to systems such as citizen movement, building placement, roads, walls, fences, and rendering. Players with large and heavily developed citie…In-game event20 Jul 2026Pompeii: The Legacy - Plaza Update & Quality of Life ImprovementsHello everyone! First of all, I'd like to apologize that this update took a little longer than I originally hoped. Over the past weeks I've been working on a lot of different parts of the game, and many of the changes ended up being much bigger than they first appeared. I hope you'll find this update worth the wait, because this isn't just another bug-fix patch. The biggest addition is the new…