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MGCM Combat Edition - DLC char : NymphEventsMGCMCE ver3.00 major update announcement
Major update

MGCMCE ver3.00 major update announcement

MGCM Combat Edition - DLC char : Nymph · published 6 Dec 2025, 14:49 UTC

All eventsPlayers around this dateRead on Steam

@All
- Voice acting has been implemented for all characters.
- Voice acting has been implemented for the opening and ending themes.
- To celebrate the full voice acting, the new DLC characters "Mao & Lynx" will be available for free for a limited time of approximately one month! Don't miss this opportunity!
Watch on YouTube
- Announcements have been changed.
- The ending has been updated to include additional credits for crowdfunding supporters and voice actors.
- Overall sound effects have been adjusted.
- A display has been added to Training Mode that shows attack frames, overall recovery time, recovery advantage, damage, and more. You can adjust or clear the display by pressing Up + Start.
- New Generation Urban Pop: The speed of Urban Pop is now limited to the maximum, and the jump is now always aimed at the opponent's coordinates at takeoff.
- New Generation Urban Pop (Cancel Version): If the opponent is in a defeated state, the jump will now match the opponent's movement speed.

@Iroha
・JB: Reduced the forward hurtbox.
・Fire Thrust A: Adjusted the knockback on airborne hits.
・Saint Blaze A: Adjusted the knockback. Added opponent pull effect.
・Flare Anger: Expanded the hitbox upward.

@Kaori
・JA: Expanded the hitbox downward. Expanded the hurtbox downward.
・JB: Expanded the hurtbox.
・JC: Expanded the hurtbox.
・Corrosion A: Fixed an issue where a turn could be canceled with airborne Magi Corrosion even when blocked.
・Corrosion B: Increased block recovery by +2 frames.
・Airborne Corrosion B: Increased block recovery by +2 frames.

@Seira
- Fixed an issue where 2C could not be performed after Dark Wave or Shadow Crush.
- Auto Rush Combo A: Changed the route.
- 2B: Changed so that repeatedly pressing the B button automatically chains to Memory Engrave.
- 2C: Attack duration changed from 4F to 3F. Total recovery changed from 28F to 25F. Gains a +1F advantage when guarding. 2C now performs Dark Thrust when inputting a Babel Chain Combo.
- JB: Fixed an issue where the recovery advantage was the same as an upper-level JC attack.
- Dark Thrust: Added a new chain route to far 5C.
- Rejection A: Changed so that it can no longer be canceled into New Generation Urban Pop. This prevents accidental firing when using Harden Force.
- Magi Focus Rejection: Changed the minimum guaranteed damage to 50%.
- Magi Shadow Crush: Adjusted the knockback. Odette Rejection Harden Force > 2C follow-up now works reliably.

@Kokoa
- Far 5C: Changed to retain inertia.
- Holy Thrust: Added a new chain route to Far 5C.
- Various Stern Blitz moves: Fixed an issue where the code to prevent accidental firing was missing.
- Magi Stern Blitz: Damage changed from 0+100+20 to 0+100+100. Changed opponent's damage status from Knee Down to Critical Wire.
- Holy Light Multi-Blowout: Added invincibility.

@Akisa
- Aerial Protection C: Fixed an issue where erratic behavior occurred when removing armor. Fixed an issue where armor did not normally activate.
- Aerial Protection D: Fixed an issue where erratic behavior occurred when removing armor. Changed so that armor does not normally activate.
- Accel Smash A: Changed frame advantage on hit from -1F to +1F.
- Various Invisible Chains: Fixed an issue where the code to prevent accidental firing was missing. Fixed an issue where the move could not be performed with simple commands.

@Ao
- Horizontal Slash A (Dowsing): Changed to a two-stage move.
- Horizontal Slash B (Dowsing): Changed to a two-stage move.
- Magi Horizontal Slash: Increased movement speed at maximum charge.
- Sealing Ice Slash A (Dowsing): Reduced overall frame by 20F. Changed to a two-stage move.
・Magic Seal Combo: Fixed an issue where the description for preventing accidental firing was missing.
・Ice Attack Turbulent Needle Flower: Fixed an issue where the animation would sometimes be disrupted when defeating an opponent.

@Aka
・Close 5B (ON): Damage increased from 60 to 50.
・Far 5B (ON): The second hit can now be canceled with a normal skill.
・5B (OFF): Damage increased from 60 to 50.
・Beat Break (ON) (Cancel Version): Damage increased from 70 to 40.
・Burn Sisters Soul D: Total recovery time increased from 52 frames to 44 frames.

@Eriza
・Air Break Bolt A: The landing recovery time on a miss can now be canceled into Magi skills.
・Chain Lightning: Fixed an issue where the description for preventing accidental firing was missing.

@Riri
・Magic F.H.W.W : Damage changed from 0+40*3+80+fixed 60 to 40*4+80+fixed 60.
・Rupture Flame Strike A: Reduced the hitbox. The recovery time after the attack has ended has been reduced by 20 frames. Can now be followed up with F.H.W.W. Wave even when blocked.
・Rupture Flame Strike B: Reduced the hitbox. The recovery time after the attack has ended has been reduced by 20 frames. Damage changed from 100 to 80. The stagger time on hit has been extended. A attacks and other attacks can be consecutively hit from F.H.W.W. Wave. Can now be followed up with F.H.W.W. Wave even when blocked.
・Magi Rupture Flame Strike: Reduced the recovery time after the attack has ended by 10 frames. Can now be followed up with F.H.W.W. Wave even when blocked.
・Overtake A: The recovery time has been increased from 8 frames to 12 frames. When followed by Flame Break, forward speed has been increased. Attack duration changed from 4F to 6F.
・Overtake B: Continuation delay changed from 8F to 12F.
・Overtake Satellite: Continuation delay changed from 8F to 12F.
・Crimson Inflame: Startup changed from 7F to 3F.

@Hanabi
・Close 5B: Attack duration changed from 3F to 7F. Total recovery changed from 25F to 21F. Knockback on hit reduced.
・Close 5C: Total recovery changed from 44F to 34F.
・Far 5C: Total recovery changed from 58F to 48F. Knockback on guard reduced.
・Lock-on Missile: Expanded the range within which the bullseye can be established.

@Marianne
- Magi Causal Return: Hold C to automatically branch off to the attack.
- Holy Call Shields: Fixed an issue where the chance gauge would be consumed again when receiving armor damage. Grants 1F of complete invincibility upon attack. This fixes an issue where receiving an attack from the opponent at the same time as an attack would result in a trade-off.

@Iko
- Some voiceovers and victory messages are now only used against demons.
- Removed the restriction that normal attacks cannot hit during a slide-down.
- Bolt Blows: Fixed an issue where a description for preventing accidental firing was missing. Turn-gain cancelation is now possible on hit.
- Killer Kick: Turn-gain cancelation is no longer possible when guarding.
- Twin Lightnings: Changed to hit as a follow-up to a downed attack.

@Luxuria
- Far 5A: Attack duration changed from 5F to 4F. Total recovery changed from 28F to 25F.
- Far 5B: Changed to knockdown on air hits and the final hit.
- 2A: Added a chain route to Far 2C.
- Downfall A: Reduced the hurtbox.
- Downfall B: Reduced the hurtbox.
- Downfall C: Reduced the hurtbox. Expanded the attackbox. Now causes a knockdown even on normal hits.
- Bloody Rose A: Changed so that it does not go off-screen. Expanded the attackbox. Changed the attack level to the equivalent of a C attack.
- Bloody Rose B: Changed the total recovery from 60F to 54F. Changed so that it does not go off-screen. Expanded the attackbox. Changed the attack level to the equivalent of a C attack.
- Magi Bloody Rose: Expanded the attackbox. Increased the speed. The attack level has been changed to the equivalent of a C attack. It now also lifts the opponent when hitting with a follow-up knockdown, and the knockback has been adjusted.
- Bloody Scream A: The frame advantage on hit has been increased from ±0F to +2F.
- Reverse Scream: Changed to a slide down.
- Magi Bloody Scream: The final hit has been changed to a slash, and the knockback has been adjusted.

@Gula
- Close 5B: Total knockback increased from 29F to 25F.
- Far 5B: Added foot invincibility from 6-16F when stepping. When inputting forward, it now transitions to Pride of Gluttony on contact.
- JA: Attack duration increased from 12F to 8F. Allows a second action after the knockback period ends.
- Oniku Power! B: Adjusted the knockback. Can now be followed up with a Gerute combo on hit.
- Snack Party: Projectiles will no longer fly off-screen.
- Meat Tenderizers: Fixed an issue where the code for preventing accidental firing was missing.

@Invi
・Sturmwind: Fixed an issue where the hit limit was not functioning properly.

@Mei
・Intro: Fixed an issue with the boss mode animation.
・Rage: In boss mode, health now gradually decreases at half the speed of normal Rage.
・Far 5C: Performance is now enhanced when the Rage Gauge is at 7 or above.
・Counter Stance: Changed the motion. The Rage Gauge now decreases by 3 when used.
・Aria of Rage: Fixed an issue where the Rage Gauge would be canceled after the end of the move, even in boss mode.
・Magi Raging Fury: Added 3 to the Rage Gauge when activated.
・Komazawa Awakening: Changed the move to turn around if the opponent is behind you.

@Dia
- Flux Counter: Now able to block attacks of Magi Skill or higher. Holding the button to extend armor block now reduces the chance gauge.
- Fixed an issue where the CPU would cancel Demon Edge B into Slothful Water even when it was blocked.
- Demon Edge B: Expanded the hurtbox downward from frame 13 onwards. This fixes an issue where the opponent would jump over the block.
- Fierce Bull Fortitude Slash A: Expanded the hurtbox.

@Avarin
- Paralytic Spine No. 4 B: Now allows cancellation upon projectile contact.
- Explosive Gheltes: Fixed an issue where the description for preventing accidental explosions was missing.

@Sperbia
- 2C: Increased overall recovery time from 46 frames to 38 frames. Expanded the hurtbox. Attack level changed to the equivalent of a C attack.
- Demon Edge A: Added +2 frames of recovery time on contact.
- Demon Edge B: Significantly extended the stagger time for hits 1-9. Added +2 frames of stiffness on contact.
- Air Demon Edge A: Added +2 frames of stiffness on contact.
- Air Demon Edge B: Added +2 frames of stiffness on contact. Guaranteed +3 frames of advantage on block.
- The Gardienne A: Changed the stiffness time for the second hit. Adjusted knockback. Added +3 frames of advantage on block, and increased combo time afterward.

@Kamisaman
- Fixed a bug where the CPU could use "FK Dressed State (H)" unlimitedly during the same jump.
- 2B: Expanded the recognition range for firing the potential for dresses currently being set.
- FK Dressed State (H) A: Changed so that if a forward direction is input, she will not retreat after setting up the potential for dresses.

@Hoshina
- JB: Fixed an issue where the frame advantage was the same as an upper-level jump attack.
- Meteor Swarm Mk-2 ~Death's Prophecy~: Fixed an issue where damage was low when a Magi-Death was successful.

@Suguru
- Auto Rush Combo A: Changed the final attack to a Magi Spearfishing if performed after a hit with Drive Fishing.
- Clam Digging: Changed the attack duration from 4 frames to 8 frames. Changed it to pull the opponent in when hitting the ground.
- Magi Spearfishing: Expanded the hitbox upward.
- Big-Catch Flag: Fixed an issue where a cancel would occur just before the final attack of Drive Fishing, preventing consecutive hits. Damage changed from 80+80+fixed 80 to 80+80+fixed 100.

@James
- JB: Expanded the hitbox backward. Fixed an issue where the frame advantage was the same as an upper-level jump attack.

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