
Attention Soldiers,
We updated the Experimental application. Check our web article for information.
1.3.0.102 Changelog
Assets
- Added: Switch sounds to light on/off animations
- Changed: Destroyed building now gets deleted properly
- Changed: Deflated variant for US Tanker Suit
- Changed: Vehicle's Get In action is now be hidden if that space in the vehicle is occupied by an unconscious or dead character
- Tweaked: Camera vehicle 3rd-person stutter and getting too close to vehicle
- Tweaked: Camera 3rd-person vehicle centering issues and improvements based on feedback
- Tweaked: LAV-25 driver hatch actions
- Tweaked: User actions priority unification and improvements
- Tweaked: BRDM-2 Presence lights and dashboard combination
- Tweaked: Hydra Rocket Container
- Tweaked: Sitting down animations when getting in to the Mi-8
- Tweaked: Player won't play the door opening/closing animation when interacting with doors from other compartments
- Tweaked: Collision damage of Czech Hedgehog and Dragontooth props, making them a lot more resistant
- Fixed: Switch from the front to gunner position on M151A2
- Fixed: Get out animation for the Mi-8 navigator was not correct
- Fixed: Disabled destruction component for the middle truss in US command tent
- Fixed: Incorrectly linked ruins on Garage Military
- Fixed: Ruins of Concrete Plant
- Fixed: Wobbling of the passengers in the back of the UH-1H
- Fixed: Doors on Wooden Barn and related light portals
- Fixed: Head White 02 was not matching body mesh precisely
- Fixed: Mi-8 vehicle graph could not recognize between the pilot and copilot and was not playing animation on the pedals or collective
General
- Changed: In vehicles, holding ALT will only reset the horizontal angle
- Fixed: Bad blending out of prone ADS camera when starting to move
- Fixed: Helipads were inaccessible to AI
- Fixed: Center point of support system radius was not set to the correct location
- Fixed: Walking almost parallel to a curb would sometimes shake the character up and down
- Fixed: Character would sometimes stop falling right before hitting the ground
- Fixed: Character could get stuck falling after reverting movement
- Fixed: Character sometimes died when jumping on sloped surfaces
- Fixed: Rotating a weapon during inspection using controller no longer switches weapons
- Fixed: Nametags rendering further away if using optics/binoculars
- Fixed: Nametags were not rendering through transparent objects like glass
Stability and Performance
- Changed: Performance optimization when processing controls
- Tweaked: Heartbeat packets reliability
- Fixed: Crash when serializing tasks without valid resource name
- Fixed: Crash when checking whether a vehicle door can be closed/opened from outside
- Fixed: Crash related to weapon inverse kinematics
- Fixed: Client mass crash with unknown animation issue
- Fixed: Crash related to blocklist
- Fixed: Crash when getting out of a vehicle is interrupted by teleporting outside
- Fixed: Freeze on navmesh tile generation
- Fixed: Crash when handling falling damage on character with no damage management
- Fixed: Crash related to use of deallocated memory
- Fixed: Crash possible when processing remote proxy characters
User Interface
- Added: User Actions now show keybind
- Changed: Interaction Hold now uses the new textures
- Changed: Interaction Menu visuals
- Changed: Simplified the layouts and logic for the action menu list
- Changed: Nearby Interaction visuals
- Fixed: Action name not updating in some edge cases (mortar shell actions)
- Fixed: Get in gunner not using the right Icon
- Changed: Disabled some unfunctional parts of feedback window
Modding
- Changed: Maximum of ragdoll bones was increased from 15 to 25.
- Added: Assert and log when a maximum number of ragdoll bones is exceeded
- Added: Script bindings for programmatic portal intensity control
Workshop
- Fixed: Download progress not showing properly when joining server
- Fixed: It was not possible to cancel the download after it started when joining a server
- Fixed: Download manager wasn't detecting ongoing download of mods