Randomized dungeons!!!
Every delve is now even more different than before
The first iteration of randomized dungeons are now finally in the game!! We've been hard at work designing and building a solid foundation for dungeon randomization that we believe will add a lot to the Pit of Goblin experience by making every delve even more unique than before!
It is still in an early phase but we hope to keep iterating on the randomization based on your feedback and fix any new bugs that may have surfaced. Still, we hope you enjoy exploring these new unique dungeons as much as we have!
Additionally, more content such as new enemies and items are being worked on and will be added as soon as they are ready! Please look forward to it!
/ David, Kristian, Krab & Johan
Dungeons
- Dungeon Randomization(!!!)
- New Secret rooms added
- New Looting rooms and areas added to existing dungeons
- Bonfires and wall torches are now dynamically placed in the dungeons. Some dungeons may be darker and lighting your own way matters more than ever!
- Depth 3 now contains bigger and deadlier versions of previous dungeons (But of course, with more loot!)
Items
- New Item: Short Torch
- Long Torches now burn out faster
- Amount of times you can leave bread crumbs with bread has been increased
Improvements and Bug Fixes
- New rendering optimizations
- Network bandwidth optimizations
- Inventory and Item refactor, offering more stability
- There was an edge case where the player could cause items to disappear from the bucket, this has been fixed
- More intuitive fire, updated rules for what you can light your torch on. Feel free to light your torch on your friend's torch equipped on their back!
- Correctly waits for animation to play before using items (such as eating food, using torch, putting on equipment )
- Torch no longer stuck in pointing state when pointing the torch and switching to another inventory slot
- Torch no longer stuck in pointing state when dropping the torch while pointing with it
- Lit torch correctly placed on back when picking up a big item.
- Improvements to pressure plate detection and network sync for all traps
- Various AI improvements and fixes to support dungeon randomization
- Fixed many issues with AI sometimes getting stuck in collision