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PIT OF GOBLINEventsExploration update 0.3.0
In-game event

Exploration update 0.3.0

PIT OF GOBLIN · published 8 Feb 2025, 20:49 UTC · build 17293075

All eventsPlayers around this dateRead on Steam

Randomized dungeons!!!

Every delve is now even more different than before

The first iteration of randomized dungeons are now finally in the game!! We've been hard at work designing and building a solid foundation for dungeon randomization that we believe will add a lot to the Pit of Goblin experience by making every delve even more unique than before!

It is still in an early phase but we hope to keep iterating on the randomization based on your feedback and fix any new bugs that may have surfaced. Still, we hope you enjoy exploring these new unique dungeons as much as we have!

Additionally, more content such as new enemies and items are being worked on and will be added as soon as they are ready! Please look forward to it!

/ David, Kristian, Krab & Johan

Dungeons

  • Dungeon Randomization(!!!)
  • New Secret rooms added
  • New Looting rooms and areas added to existing dungeons
  • Bonfires and wall torches are now dynamically placed in the dungeons. Some dungeons may be darker and lighting your own way matters more than ever!
  • Depth 3 now contains bigger and deadlier versions of previous dungeons (But of course, with more loot!)

Items

  • New Item: Short Torch
  • Long Torches now burn out faster
  • Amount of times you can leave bread crumbs with bread has been increased

Improvements and Bug Fixes

  • New rendering optimizations
  • Network bandwidth optimizations
  • Inventory and Item refactor, offering more stability
  • There was an edge case where the player could cause items to disappear from the bucket, this has been fixed
  • More intuitive fire, updated rules for what you can light your torch on. Feel free to light your torch on your friend's torch equipped on their back!
  • Correctly waits for animation to play before using items (such as eating food, using torch, putting on equipment )
  • Torch no longer stuck in pointing state when pointing the torch and switching to another inventory slot
  • Torch no longer stuck in pointing state when dropping the torch while pointing with it
  • Lit torch correctly placed on back when picking up a big item.
  • Improvements to pressure plate detection and network sync for all traps
  • Various AI improvements and fixes to support dungeon randomization
  • Fixed many issues with AI sometimes getting stuck in collision
More from PIT OF GOBLIN

Other announcements

All events
Community4 Jun 2026The Road to 1.0Hey everyone! Update info time! It's been way too long since we've done one of these, so I thought I'd let you all know what we've been up to and some of the things you can expect in 1.0! For the past months we've been hard at work at getting Pit of Goblin to a 1.0 state. It has been a bit more work than anticipated (classic game dev saying) but we've have been some great progress the last mont…Game update3 Apr 2026Patch 0.7.13 (mini) Cosmetic Surprise update!Hello everyone and welcome to the (mini) Cosmetic Surprise update! This is a small update with some additional cosmetic items we want to present to you while we work on the bigger 1.0 update. We also launched a Player Feedback Survey in this patch. We want to know a little about your experience playing the game. We’d love it if you took the time to fill out the survey for us. Link can be found…PIT OF GOBLINGame update9 Mar 2026Patch 0.7.12Here comes another little bug fix and tweak update that fixes some important issues! This patch is mostly bug fixes, we’re working full force on new content for the next big content update that’s coming in the future :D In the meantime we’ll keep making important fixes and improvements along the way. Hope you enjoy, and thanks for playing! Additions · Added an FOV slider to the settings. This h…