
Attention Soldiers,
We updated the Experimental application. Check our web article for information.
This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.
Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.
1.3.0.25 Changelog
Assets
- Added: Camera shake to M242 cannon and M240 MG
- Fixed: Missing getin/getout animations on the UAZ with UK-59
- Fixed: Mi-8MT hardpoint replication setup
- Fixed: Missing repair/extinguish action on the LAV-25
- Fixed: Searchlight of BRDM-2
- Fixed: Tree destruction fixes
- Fixed: Wrong ruins of Control Tower
- Fixed: Destruction of Office_E_01_base.et
- Fixed: Gunner on the M998/M1025 can no longer see the open/close door actions that caused the wrong pose
- Fixed: Players should not be able to equip US pilot overall suit over pants
General
- Added: Turned out occupant always gets out of the door it is turned out from. It is now possible to close the door of other compartment when turned out.
- Changed: Single Player scenario "Elimination" is now promoted as a pinned scenario in the Play menu
- Tweaked: Opening/closing vehicle doors not locking camera movement
- Fixed: Bleeding and Drowning effects stayed on screen until death
- Fixed: Some rocks would get deleted by building destruction
- Fixed: BTR turnout unconscious-death animation
- Fixed: Driver hatch animation was not playing properly
- Fixed: Gadgets block certain driver animations of character
- Fixed: Explosions and collisions would kick people from the vehicle regardless of what seat or compartment type they're in
- Fixed: Hands were not moving when controlling the steering wheel on remote proxy
- Fixed: Jerry cans dropped from hand couldn't be refueled in MP
- Fixed: Opening/closing fake door by input button crash
- Fixed: Rocket pod proper replication parent handling
- Fixed: Turret ADS camera being destroyed when turret is broken/deleted
- Fixed: Weapon inspection spinbox should now contain all possible attachment points
- Fixed: Grenade throw being interrupted when switching between idle and locomotion
- Fixed: Light did not terminate when flare hit the water.
Stability and Performance
- Tweaked: BaseSlotComponent memory consumption optimized
- Tweaked: DoorSlot and door memory consumption optimized
- Fixed: Crash when permission request callback arrived after game was being transitioned out
- Fixed: DoorSlotComponent entity attachment handling
- Fixed: JIP crash in RocketEjectorMuzzleComponent
- Fixed: Screen effects sometimes caused warnings and possible memory leaks
- Fixed: Broken replication of bird movement state
- Fixed: Crash when sending a feedback message