Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Acceptable Losses Demo›Events›Are They Here Yet?
Community

Are They Here Yet?

Acceptable Losses Demo · published 6 months ago

All eventsPlayers around this dateRead on Steam

Reinforcements in Acceptable Losses are not guaranteed, nor do they arrive on a fixed schedule. Support depends on your current strength, recent arrivals, and the weather.

When Are Reinforcements Considered?

Reinforcements are only on the table if your total number of soldiers falls below a certain level. Near capacity? HQ figures you can manage.

The system also checks the last few days. Fresh arrivals recently? Don't hold your breath for another batch right away.

How the Chance Changes

If reinforcements fail to arrive, the chance increases slightly the next day. Long dry spells become less likely over time, but bad weather can lower your odds regardless.

When reinforcements do arrive, expect waves of four to six.

Cohesion

New soldiers arrive with low Cohesion. They don't know your men. Throwing them straight into difficult missions before they settle in is a gamble.

Bottom Line

Reinforcements are uncertain, but not arbitrary. Losses matter. Weather matters. Time without support increases pressure, but the system slowly corrects itself.

You cannot demand men. You wait, you adapt, you hope.

If you would like to see more breakdowns of the systems behind Acceptable Losses, follow here or join the Discord.

More from Acceptable Losses Demo

Other announcements

All events
Community13 Aug 2026Acceptable Losses Releases September 8 & Demo UpdateJust over 15 months ago, I set out to make a game. It was very different to what it has become. Now Acceptable Losses is set to launch on September 8, 2026 ! You can now experience the first 10 days of Version 1.0 in the Demo. Demo The Demo now represents the core experience of the full game. Improvements have been made, the war on balance is ever ongoing, new features have been added, and a fe…Community28 May 2026Coffee and AmmoFor centuries, the better supplied side held the advantage on the field of battle. In Acceptable Losses , it is no different. Supplies affect your platoon every day. Low supply levels make offensive missions more difficult and can negatively impact your men during the Night Phase. Assigning Squads to Supply Patrols is the primary means of gaining supplies. Supplies may also be found on other mi…Community14 May 2026Holding the LineIn Acceptable Losses , two things stand between your men and open ground: Defenses Trench Condition Let either slip, and enemy pressure builds and recovery becomes harder. Defenses Defenses come in many forms, but the most critical is barbed wire. The enemy will probe your perimeter and cut it wherever they can. Gaps widen quickly, and once they do, enemy assaults become more effective. Defense…