Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Legends of AzamarEventsLegends of Azamar Demo 0.0.10
In-game event

Legends of Azamar Demo 0.0.10

Legends of Azamar · published 4 Feb 2026, 06:56 UTC

All eventsPlayers around this dateRead on Steam

Hello everyone! Gronkins here with patch 0.0.10 for the demo of Legends of Azamar! This patch includes the new Rogue class, new gender options, and various balance changes and bug fixes. So, with that out of the way, let’s get into the patch notes!

New Character Class: Rogue

When creating a new character, you’ll now be able to select the Rogue class. The Rogue is a dexterity-based melee fighter, focusing on fast attacks and avoiding hits. The Rogue has unique Core, Empower and Defensive Abilities which you can select from. Additionally, the Rogue has access to the following armour types:

  • Dexterity

  • Strength/Dexterity

  • Dexterity/Intelligence

Additionally, the Rogue has access to Swords, Daggers and Shields. 

Items

  • Daggers are a new weapon type exclusive to the Rogue. Daggers have an implicit chance to deal a Critical Strike, and have lower damage but faster attack speed.

  • Dexterity/Intelligence equipment is a new type of equipment that can drop for Rogues. Dexterity/Intelligence equipment can roll both Evasion and Energy Shield modifiers.

  • As part of some itemisation changes, helmets can no longer drop at level 11.

Character Customisation

New gender options have been added to character creation.

Balance Changes

  • The Evasion formula has been adjusted so Evasion is more impactful.

  • To compensate, Enemy Evasion growth has been reduced by 30%.

  • Maximum Cooldown Recovery Rate: 35% -> 25%

Passive Changes

The Serpent

  • Twin Fangs: Has been renamed to Envenom. Envenom no longer grants increased Critical Strike Rating. Envenom now grants: Convert 10% of Physical Damage to Nature Damage.

  • Blooming Wake: Physical to Nature Conversion: 50% -> 25%

  • Deadly Precision: Increased Critical Strike Rating: 4% -> 5%

The Eagle

  • Expose Weakness: No longer grants increased Critical Strike Rating. Expose Weakness now grants: +1% to Critical Strike Chance.

  • Harrier: No longer grants increased Accuracy Rating. Harrier now grants: 2% increased Critical Strike Rating.

  • Keen Eye: Increased Accuracy Rating: 4% -> 6%

Status Effects

To prevent double-dipping, damaging status effects (such as Bleed or Shock) can no longer Critically Strike.

Chill

Chill effect is now based on Cold Damage dealt by a hit, instead of being a static 20% effect. Chill effect, by default, is now equal to 50% of Freeze Build Up inflicted by the hit. For example, if a hit inflicted 30% Freeze Build Up, and if that hit were to also Chill, it would inflict a 15% Chill.

To compensate for these changes, enemies now have an implicit 750% increased Chill Effect. Note: this should still be significantly weaker than the old static 20% Chill effect.

  • Bosses now have 50% less Maximum Freeze Threshold to make Freezing them significantly easier.

  • Bosses now implicitly have 500% increased Chill Effect on Them, meaning that, Chills inflicted against Bosses are 500% stronger.

Shock

Shock damage is now based on 35% of the total Lightning Damage dealt from hits instead of being based on your Lightning Damage stat, meaning that a Shock inflicted by a Critical Strike will deal more base damage. Shock damage is now displayed on the Character Sheet.

Local Enemy Modifiers

  • Ice Touched: Chance to Chill: 5% -> 25%

  • Lightning Touched: Chance to Shock: 5% -> 25%

Dungeon

Shrines can now spawn in dungeons again.

Miscellaneous Changes

  • The visuals of the minimap have been simplified. The new visuals are clearer and should improve performance for some users.

  • Hit feedback has been improved. Basic Attacks have more screen shake, and Basic Attacks have had various audio adjustments.

Bug Fixes

  • Fixed a bug that caused Glyph modifiers to not apply properly when loading a character.

  • Fixed a bug where Damage over Time values weren’t being calculated correctly when some damage was converted.

  • Fixed various UI bugs.

Known Issues

  • Ranged enemies aren’t chasing the player while in range.

Closing Words

So that is everything for patch 0.0.10 for Legends of Azamar! For larger patches like this, you can probably expect them to take at least a month (sometimes even a lot longer). But with that said, if you play the new Rogue class and have any thoughts or feedback, please let me know!

Have fun!

More from Legends of Azamar

Other announcements

All events
In-game event23 Jul 2026Legends of Azamar Demo 0.0.15Hello everyone, Gronkins here with patch 0.0.15 for the demo for Legends of Azamar! Firstly, I’d just like to give a big thank you to everyone who checked out my game during the Next Fest and thank you to everyone who provided feedback and bug reports! This patch involves a lot of changes as I prepare the game for the Early Access release. This patch features a major rework to the skill tree sy…Legends of AzamarGame update18 Jun 2026Legends of Azamar Demo 0.0.14a - HotfixHello everyone, Gronkins here. So, I hope everyone has been enjoying the Next Fest so far and thank you to everyone who has checked out Legends of Azamar and thank you to everyone who has been sharing their thoughts and providing feedback! So this is just a short and sweet hotfix Bug Fixes: · Fixed a bug that caused rooms to be incorrectly loaded and unloaded That's all for now, and if you enco…In-game event15 Jun 2026Legends of Azamar Demo 0.0.14 - Next FestHello everyone, Gronkins here with patch 0.0.14 for the demo of Legends of Azamar for the Steam Next Fest! So this patch includes the new Mage class as well as many other improvements and bug fixes. So let’s get into the patch notes New Mage Class: The Mage is now available when creating a new character. The Mage is a ranged character who focuses on dealing elemental damage and using magic and…