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MGCM Combat Edition - DLC char : NymphEventsMGCMCE ver2.99 update contents
In-game event

MGCMCE ver2.99 update contents

MGCM Combat Edition - DLC char : Nymph · published 4 Oct 2025, 13:25 UTC

All eventsPlayers around this dateRead on Steam

@All
- Hot Spring Stage: The rendering layer of the rock in the foreground left has been changed so that it does not obscure the unique gauges at the bottom of the screen.
- Adjustments have been made to improve some routes of auto-rush combo.

@Iroha
- Auto Rush Combo: Route adjusted.

@Kaori
- Backward charge inputs are now reset when turning around.

@Seira
- Auto Rush Combo: Route adjusted.

@Akisa
- Far 5B: Expanded the hitbox forward. Expanded the hurtbox forward. Adjusted knockback.
- Black Shot: Expanded the hitbox forward for the first hit.
- Black Shot derivative Melty Rain: Expanded the hitbox.
- Magi Magical Strategist: Changed the timing at which cancellation from Spreading Darkness can be made to the final hit only.
- Magi Spreading Darkness: Changed the timing at which cancellation from Magic Tactician can be made to the final hit only. Changed to ignore down follow-up correction.

@Aka
- Beat Break: Fixed a bug that prevented consecutive hits from A attacks.
- Magi Air Magic Fire Wind Formation: Fixed an issue where the gauge was not being consumed.

@Marianne
- Auto Rush Combo: Route adjusted.
- Changed the backward charge input so that it is reset when turning around.
- Holy Light Magic: Increased the projectile duration from 1 frame to 10 frames.

@Iko
- Auto Rush Combo: Route adjusted.

@Luxuria
- Auto Rush Combo: Route adjusted.

@Invi
- Auto Rush Combo: Route adjusted.
- Demon Magic (Cancel Version): Now hits opponents in the air. Changed to a knockdown slam on airborne hit.
- Neid Schneiden: Damage changed from 80 to 70. Knockback adjusted.
- Neid Fieger: Damage changed from 80 to 70. Expanded the hurtbox. Startup increased from 11F to 13F.
- Sturmflut A: Fixed the issue of preventing consecutive hits from the A attack. Knockback adjusted.
- Sturmflut B: Fixed the issue of preventing consecutive hits from the A attack.
- Demon Edge A: Damage changed from 50 to 40. Reduced the upward hitbox. Expanded the hurtbox. Changed the attack level to the B attack. Changed to decelerate when moving backward.
- Sturm Wind: Changed the guaranteed projectile startup time from 0F to 17F. Added a one-hit limit per combo.
- Blitz Granaten: Increased hit stop on airborne hits. Adjusted hit location to within a certain range.

@Superbia
- Auto Rush Combo: Route adjusted.

@ENVY
- Auto Rush Combo: Route adjusted.

@Oikawa Suguru
- Auto Rush Combo: Route adjusted.

@James
- Auto Rush Combo: Route adjusted.

@Nemesis
- Magi Aerial Delonix Regia: Fixed an issue where it cannot use in a backstep.
- Aerial Wrath Blaze: Fixed an issue where it cannot use in a backstep.

More from MGCM Combat Edition - DLC char : Nymph

Other announcements

All events
Major update16 Jul 2026MGCMCE Ver3.40 Update Notification@General ・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc. ・Added a new character, "Nymph." ・Added a new stage, "Nymph's Nest." @Iroha ・Backstep: Fixed a bug where the landing animation was not displaying. ・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the s…Community9 Jun 2026Announcement of participation in Kyushu Game Island 2026We are pleased to announce that MGCMCE will be exhibiting at "Kyushu Game Island 2026," which will be held on June 13th and 14th! We look forward to seeing you at Tenjin Solaria Plaza on Sunday, June 14th! In addition to the Magicami fighting game, you can play many other games, and there will be plenty of other exciting events, including a discussion with prominent figures in the gaming indust…In-game event16 May 2026MGCMCE Ver3.35 Update Notification@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been r…