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Call to Arms: Panzer EliteEventsCall to Arms: Panzer Elite - Patch Notes V0.05.02
In-game event

Call to Arms: Panzer Elite - Patch Notes V0.05.02

Call to Arms: Panzer Elite · published 16 Dec 2025, 15:18 UTC · build 21208071

All eventsPlayers around this dateRead on Steam

 For more info on content additions & notable changes please see our news post here.

V.0.05.02 Content Update - Checkpoints - Panther - New Missions

Content Additions

  • Checkpoints/Saves
    - All missions now have saves/checkpoints you can return to if you fail or leave a mission early.
    - This is still experimental and can be toggled on or off in the settings.

  • New Vehicle: Pz. Kpfw. V "Panther"

  • New GER Campaign Mission: St. Vith

  • New Skirmish Game Mode: Testing Grounds
    - No AI Squad (you can still fill empty slots with bots)
    - Up to 10 players

  • New Skirmish Map: ALG "A-1"
    - Up to 4 capture points

  • Visible Crew

    - Crew is now visible in open cab type tanks

  • HUD Preset Selections
    - On your first launch you will be asked which type of HUD settings you would like (Casual or Immersive)
    - This can be changed any time in Settings -> HUD

General 

  • Infantry Grenade Limits
    - Infantry will now properly have a limited number of grenades

  • Removed Pixelation On Snow Maps
    - Some users reported pixelation on snow based maps, if you still see this please let us know.

  • Corrected infantry officer model
    - Some missions showed the wrong infantry officer on GER campaign

  • Limited High Tier Tanks
    - Limited the amount of high tier tanks you can field on the battlefield in a single mission.
    - If a limit is present it will tell you on tank selection.

  • Fixed GER Crew Models In Hangar

HUD/UI 

  • Fixed Skirmish Lobby Player List
    - Previously the lobby would not extend when a large number of players were in a lobby.

  • Hangar Tank Icon Changes
    - Locked / Unlocked Tank Icons have been updated.

  • Campaign Text
    - Campaign text on mission selection screen have been updated.

  • Hotkey to toggle HUD/UI
    - You can toggle HUD/UI by using the hotkey H (this can be changed in the settings as well)

  • HUD Preset Selections
    - A continuation of the content addition above, you can change this preset anytime in the settings menu under HUD

  • Critical Unit Highlight Color Fix
    - If enabled in the HUD settings, the icon above spotted units will now show the same color as they display on the minimap.

Sounds 

  • US Hangar Music Added

  • Radio Filter Changes
    - Based on feedback we have made improvements to the filter on crew alerts

  • Global Impact Sound Fixed
    - Players could trigger an impact sound by using HEAT rounds which would play a loud noise all players could hear.

Settings 

  • Key binds Reset to default
    - Resetting key binds will only affect the current page, no longer all settings.

Tank Gameplay

  • Multiple vehicle adjustments for GER / USA
    - Torque, Turret Turn Rate reduced to be more historically accurate

  • Cannon Recoil Animations Added

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