Call to Arms: Panzer Elite · published
We are back with a new update for Call to Arms: Panzer Elite. Today’s patch introduces a massive new battlefield, an update on our radial menu controls, custom lobby settings for multiplayer, and refinements to AI gun accuracy.
Here is a detailed look at what is arriving in today’s update:
Prepare your crews for long-range tactical engagements. We are proud to introduce Mont-Saint-Michel.
This map features a brand-new, unique visual aesthetic, taking you to flat coastal grasslands and wide river-delta channels. Cover here is scarce, and there is almost no vegetation to hide your advance. Every maneuver you make will be visible under the looming, towering view of Mont-Saint-Michel’s historic abbey-fortress. Because of the open terrain, positioning and coordination with your platoon will be more critical than ever.
We have overhauled our radial menu system to make it smoother and more responsive during intense combat.
Smoother Input: Radial menus now select your desired option upon releasing the control, preventing accidental selections in the heat of battle.
Platoon Vehicle Selection: We have added a dedicated platoon vehicle selection radial menu to help you cycle through your units more efficiently.
Ping Radial Menu & Markers: The ping radial menu has been added and updated. You can now display clear icons above players' vehicles for quick communication, including Yes, No, and Help, or ping specific targets directly in the world.
Quick Ping Option: To streamline communication, you can now bypass the radial menu entirely. Pressing the Middle Mouse Button (MMB) will send a quick ping directly to your cursor, allowing you to instantly notify teammates of spotted tanks or incoming threats.
Platoon Order Icons: New status icons now appear above your AI-controlled platoon tanks to clearly indicate their current orders.
Please note: This is an initial implementation, and we plan to build upon this system in upcoming patches to improve both AI behavior and platoon management.
We want to ensure that multiplayer matches remain balanced and competitive for everyone.
We have added new settings that allow lobby hosts to control visual aids during multiplayer skirmish sessions. Hosts can now choose between Casual and Immersive presets. The selected preset will be applied globally to all players in the lobby, securing a level playing field for the match.
We have adjusted the mechanics governing weapon spread and AI targeting behavior.
AI gunners will no longer possess perfect accuracy on their very first shot. Instead, AI crews will now take a brief moment to settle their aim before achieving maximum accuracy.
This change makes initial engagements less punishing and rewards players who make smart use of movement and positioning.
Please note that this is only the first iteration of these changes. We will continue to monitor your feedback and work on further improvements to AI accuracy in future patches.
We appreciate your continued support and feedback as we develop the game throughout Early Access.
See you on the battlefield!
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