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Mr. PresidentEventsIt's Always the Economy
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It's Always the Economy

Mr. President · published 7 May 2025, 03:04 UTC

All eventsPlayers around this dateRead on Steam

The stewardship of the U.S. economy is one of the most important political concerns for modern U.S. presidents, and American economic performance has a large and undeniable impact on election outcomes. Yet Mr. President isn’t, and doesn’t want to be, a macroeconomic simulator. The complexity of macroeconomic modeling, the limited effectiveness of most economic tools, time delays, confounding factors… the list goes on and on, and macroeconomics in particular (the study of aggregates, as opposed to microeconomics’ focus on how individual people and firms make decisions) has competing schools of academic thought. Mr. President is about a balancing act at a higher level, and the problems you’ll confront are more practical.

This Crisis card represents a major bank failure. Like many other Cascading Events it has a clear play-around: if you can rescue the economy and get it back to 6 or more, then its stage 2 and 3 events will fizzle. Many of the economy-themed Crisis cards adjust one of the four State of the Economy tracks modeled in the game - U.S., China, Russia, and the Eurozone.

Sometimes one power’s economic problem is another’s opportunity - here we see Crisis Card #79, Oil Prices Spike to Record Highs. This card shows a unique pattern: in addition to immediate political pain in the form of Domestic Crisis and a Public Approval penalty, the public demands specific action in the form of energy independence legislation. Russia, as a major gas exporter, gets an immediate economic bonus; and if China and the U.S. are on good terms, a deal can be struck to help both countries recover.

But why do these economic tracks matter? For you, as U.S. President, a strong economy will offer political advantages. At high levels, you’ll get continuous upward pressure on your approval rating, bonus Action Points, and Congress will warm to you (every elected official wants to be seen as part of the solution to economic problems!). You’ll also get Economic Assistance actions that allow dice-free improvements to relationships with foreign allies or Regional Alignment - and those are precious, because it’s often easy to miss on them with standard actions, and high Regional Alignment will help you counteract the spread of Russian and Chinese influence. But a poor economy will cost you in all of these things, particularly with respect to your relations with Congress.

For Russia and China, your peer rivals in Mr. President, economic success brings bonus actions during their activation segments. This generally leads to more headaches for you: more influence spread, more military growth, or even war.

The Eurozone’s economy mostly drives that region’s Stability - at high levels, there are a couple of phases where the Eurozone can improve its Stability just by having a good economic level. Stability, of course, limits the presence of terror groups and civil wars, so more stability almost always means fewer headaches for you as President.

TRADE AND SANCTIONS

Two economic elements that get some explicit handling in Mr. President are Trade Agreements and Sanctions. Trade agreements, created with the Make a Trade Agreement action, require good relations with Congress to have a reasonable chance at passing, and carry a host of benefits and risks. In high Stability regions, they can lead to a lot of American economic gains on the State of the Economy and Public Approval tracks. They can also directly remove Russian and Chinese influence. But they can also lead to friction in both the trade partner’s Region and at home. Maximizing the impact of Trade Agreements requires a close eye on actions that preserve or improve Stability, and a strong relationship with Congress.

Sanctions, conversely, can only be targeted at four specific nations: Russia, China, the DPRK, and Iran. Sanctions make it harder for the latter two to develop their nuclear programs, and consume critical actions from Russia’s and China’s action budgets (which may mean fewer actions to spare for greater mischief).

WRAPPING UP

That may have seemed like a lot, but the simple track-based approach for modeling economic health, and the relatively small but well-purposed suite of actions that allows the player to interact with them, give economic considerations a scope and complexity budget appropriate to Mr. President’s big-picture design approach. The most complicated economic phenomena are reserved for the Crisis Cards, who can use their individual text to inject economic uncertainty and drama into the game without requiring players to learn a complicated economic model.

More from Mr. President

Other announcements

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Mr. PresidentGame update11 Sep 2026Mr. President Patch 1.0.9Another patch for Mr. President is available today: * Additional Crisis Cards (#122, #123, #124, #125, #126, #131, #132, #133) * Some typos and errors in game copy have been fixed * Some errors with the North Korean Cyberattack has been fixed * The description of result 6 in the Domestic Crisis table has been simplified to better represent the game action * An issue where the 'Stabilize' option…Mr. PresidentGame update4 Sep 2026Mr. President Patch 1.0.8Another small patch for Mr. President today: * More Crisis Cards added (#101, #102, #105, #107, #110, #111, #121) We hope you continue to enjoy the game, and wish everyone in the US a nice long Labor Day weekend!Mr. PresidentGame update28 Aug 2026Mr. President Patch 1.0.7More Crisis Cards and bug fixes today: * Crisis Cards added (#83, #84, #90, #91, #94, #97, #98, and #99) * The game properly handles the case where Tension Counters are exhausted and there is a penalty while reclaiming some counters from the board * A case where the 'Can't Increase' state for the missile track was being ignored was fixed