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Dice A Million›Events›Dice A Million 1.0.17
Game update

Dice A Million 1.0.17

Dice A Million · published 6 months ago

All eventsPlayers around this dateRead on Steam

Here's another big patch! This time I focused on fixing a shit ton of bugs and added a couple of QoL features as well as some balance changes. After this one I feel like the game should be pretty stable in terms on bugs and niche interactions, so I'll focus on just balance for the next patch (might take a bit longer to do!)
With this update I should have made the stamp requirement for unlocking Pale Hand more easily obtainable, which was something a lot of you asked for. Let me know if there are still any bosses or bad items you'd wanna see changed :)
also, I'm still giving a lot of thought on how and if I want to add a boss reroll mechanic, I'll keep you posted on that!

Balance changes:
- Silver Stamps now give +0.3 stamp multiplier
- Sealed Letter card buffed from 0.2 to 0.4 stamp multiplier
- If The Witch boss adds the Fragile curse to a die, it now doesn't directly destroy on that roll
- Hero's Mark now ignores dice or stuff already on the table, only taking into account if you specifically rolled 1 die

Other changes:
- Added a "new" tooltip for newly discovered items in the collection
- Added a bunch of "wrap around" features for navigating through various menus with a controller
- Having Skip Animations setting on now skips the little delay when donating stars on the boss shop
- Added missing translations for Portuguese, Chinese and French
- Blue Hand now actually has 6 fingers in all their sprites lol

Bugfixes:
- Fixed Friendship Ring sometimes not working properly
- Fixed not being able to buy anything with NaN score
- Lucky Blocks spawned from Echo Cube didn't transform into anything
- Fixed a couple of spelling errors
- Fixed Prime Ring having unncessary calculations which led to some lag
- Fixed area effects visually pointing towards discarded or deactivated dice, even if they didn't trigger anything
- Fixed Mini-AWP sometimes not being able to discard some dice if there were too many on the board
- Fixed you being able to see descriptions on discarded dice
- Fixed Isaac Die not triggering its 5 effect if it was rerolled by itself by rolling a 1
- Fixed the screen permanently turning brighter if you exited a certain secret shop while an animation was playing
- Changed the priority order on Emerald to trigger later in the roll
- Fixed a game freeze when trying to use a transform card on a marble while having a lot of them
- Fixed deactivated spintop still placing itself on the table
- Fixed Isaac's Die rerolling D666 and D100 even if they didn't roll their lowest face
- Fixed fire not properly gainging extra value when it should
- Fixed Skip Rolls button not appearing for the first turn when loading into a run
- Fixed a crash involving certain dice on the Blackout boss
- Fixed the "+" missing from cutscenes on +bosses

More from Dice A Million

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In-game event7 Sep 20261.1.1 ChangelogHey there! Since the launch of 1.1 I've been releasing a lot of little patches and hotfixes addressing little bugs and crashes, thank you for the patience! However, one of the biggest issues was performance for some people, some reported the game ran very poor since 1.1. This was a bug caused by GameMaker, the engine I use. After a bit of research and trying a few different things, seems like i…Dice A MillionGame update6 Sep 2026Hotfix 1.1.0.4Changes: - Dice hidden by Black Ring now appear pure white instead of black when fighting the final boss of the game, to make them more visible against the dark background - Now Solar Mini-Watch displays "Next Roll" instead of "This Roll" whenever it's about to trigger, to avoid confusion Bugfixes: - Fixed an issue where you could start getting negative handsize by clicking dice too fast - Fixe…Dice A MillionGame update5 Sep 2026Hotfix 1.1.0.3another day another patch! quick little balance change banning some unfair bosses on the hand, as well as fixing some other bugs and crashes Balance: - The Capricious and The Glutton bosses are now banned when playing as Cyan Hand Bugfixes: - Fixed extra value sometimes not properly updating on dice on the table - Fixed a crash on the function that gets the number of dice on the table - Fixed a…