
The 1.0.6 patch is here, and this time we’ve focused heavily on guns. Balance changes are always a bit controversial, but they’re also necessary to keep as many weapons as possible feeling viable, fun, and fair. We’re confident these updates will improve the experience once you’ve had a chance to adapt, and we’re excited to see how you use them!
The old accuracy system had its flaws, and unreliable randomness often led to frustrating results, especially when firing less accurate weapons.
With 1.0.6, accuracy now works differently:
The longer you fire in rapid succession, the less accurate your weapon becomes.
Controlled bursts remain precise, even with weapons like the SMG.
This means inaccurate weapons can now be used skillfully, and accuracy becomes a more meaningful factor when choosing mods and milestones.
We believe this makes combat more tactical and rewarding, while still keeping the arcadey feel that defines the game.
We have updated the way we display damage for shotguns and burst-firing weapons (Assault Rifle) to make it more clear. We now display the total damage output per click, but also the damage per pellet/bullet and the number of pellets/bullets per click. Hopefully, this will make it more transparent how damage is affected when applying mods and milestones to these weapons.
Freedom .50
Damage: 14 -> 16
Reload time: 1s -> 1.5s
Total ammo: 199 -> 150
Shotty
Damage: 3 -> 4
Pellets: 9 -> 8
Knockback: 1 -> 2
SMG
Damage: 6 -> 7
Total ammo: 199 -> 240
Mini-gun
Damage: 6 -> 7
Quicksilver
Mag capacity: 12 -> 8
Total ammo: 120 -> 100
Reload Time: 2s -> 2.5s
Auto-Launcher
Damage: 80 -> 60
Mag capacity: 5 -> 4
"Good Cardio" perk removed from game
"Improved Armor" perk removed from game
"Tactical Reload" rarity change
"Ricochet" rarity change
"Adrenaline Rush" rarity change
"Sun Salutation" perk now adds 50 stamina instead of 10 stamina
"Bigger Bang" perk now increase grenade damage by 10% as well
"Spread mod" mod adds a pellet as well
"Spray and Pray" changed to +30% damage and -30% accuracy
Crates in secret bunkers are now seeded
Fixed text for empty weapon slots
Fixed status effects visuals getting stuck on players on entering rooms
Added missing colliders to "Water Woes" rooms
Fixed issue with "Passive Reload" perk not working
New accuracy system
UI now shows pellets/bullets in shotguns and burst weapons
Cursor now indicate the precision of your next shot
Thank you all for your continued feedback and support. We can’t wait to hear what you think about the new changes!
Bullet & Beans!
-Game Swing