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Spire of AshNewsv1.1.4 (Build 93) — SSF Mode, New Soundtrack, Aether Deck Overhaul
Community

v1.1.4 (Build 93) — SSF Mode, New Soundtrack, Aether Deck Overhaul

Spire of Ash · published 26 Mar 2026, 05:53 UTC

All newsPlayers around this dateRead on Steam

PATCH NOTES

Version 1.1.4 (Build 93) | March 25, 2026


HIGHLIGHTS

  • Solo Self-Found Mode - Start SSF runs where trading is disabled and leaderboards are separate — prove your skill with only what you find
  • New Soundtrack - 7 brand-new ambient tracks replace the old default music with a dynamic shuffled playlist and seamless crossfades
  • Aether Deck Overhaul - Hide cards you don't want to see, view tag composition at a glance, and get smarter card recommendations with cross-element penalty
  • Trade Safety & Run Binding - Marketplace listings and currency orders are now bound to the run that created them, preventing cross-run exploits
  • Loot Filter Improvements - Hide rules now properly suppress items from the loot panel, and the wizard/editor got usability polish

NEW FEATURES

Solo Self-Found (SSF) Mode


Create runs in SSF mode where all trading is disabled. You can only use items and currency you find yourself.

  • New Trade / SSF toggle when creating a run
  • SSF runs display a gold "SSF" badge on the leaderboard
  • Separate SSF leaderboard filtering — compete against other SSF players
  • World record announcements in chat distinguish SSF records
  • Full server-side enforcement via new database migration

Dynamic Music Playlist


The single looping default track has been replaced with a 7-track shuffled playlist of new ambient music with Middle Eastern and desert-inspired themes.

  • Tracks shuffle on each session — no two play-throughs sound the same
  • Seamless crossfade transitions between tracks (1.5s overlap)
  • Automatic skip on load failure — a broken track never stalls the playlist
  • Battle music still crossfades in/out when entering and leaving combat

Card Hiding in Deck Builder


Right-click any card in your collection to hide it from the deck builder grid.

  • Hidden cards appear dimmed with a "HIDDEN" badge when revealed
  • "Show Hidden (count)" toggle to temporarily view hidden cards
  • Persists per-character across sessions
  • Quickly declutter your collection without losing anything

Deck Builder Tag Composition Panel


The deck builder now shows a live breakdown of your equipped deck's tag composition — see how many Fire, Healing, Melee (etc.) cards you're running and whether tag-based card conditions are met.

  • Hovering an equipped card highlights its condition tag in the composition panel
  • Tag condition thresholds show met/unmet status
  • Rarity legend with inline symbols (Common, Uncommon, Rare, Mythic Rare)

Salvage All


New "Salvage All" button in the salvage dropdown for mass-salvaging inventory.

  • Double-click confirmation to prevent accidents (3-second timeout)
  • Unique and Legendary items are automatically excluded — they can never be mass-salvaged

Payment Collection per Run


New Collect Payments flow is now scoped to your active run, preventing cross-run payment collection exploits.


BALANCE CHANGES

Underleveled XP Catch-Up Bonus


Players who are 5+ levels below the monsters they're fighting now receive a scaling XP multiplier, up to 5x at 50+ levels behind. The bonus uses a power curve that ramps quickly at first then tapers, helping underleveled characters catch up without trivializing early content.

Card Recommendation: Cross-Element Penalty


The deck builder's recommendation engine now penalizes cards whose element tags don't align with your hero's preferred elements. Off-element cards are scored lower and show an "Off-element" reason, making it easier to build focused decks.

Party Travel Cohesion


Party movement during travel between packs now uses an elastic-band system instead of hard positional snapping.

  • Units ahead of the group gradually slow (down to 0.65x speed)
  • Units behind get a boost (up to 1.45x speed)
  • Nearest-neighbor tether prevents party splitting
  • Better stall detection allows ranged units to kite naturally (160ms threshold)

QUALITY OF LIFE

  • Item Tooltip Localization — Item type labels (weapon families, armor slots, accessory types) are now fully translatable. Added Trinket as a new gear slot category.
  • Loot Filter: Hide Rule Panel Behavior — Setting a rule to "Hide" now automatically disables "Show in Loot Panel" and relabels it to "Keep Hidden in Loot Panel" with a tooltip explaining the behavior.
  • Stash Socket Visibility — Stash items now show sockets by default so you can identify socketed gear at a glance. Added an "Always Show Stash Sockets" setting if you prefer the old hover-only behavior.
  • Forge Studio Regex Filter — Forge Studio now includes a regex stash filter with live match counts and invalid-pattern feedback, making it much faster to find crafting targets.
  • Trade Cancellation Feedback — Cancel buttons now show a lock icon and "Open the originating run to cancel" message when viewing listings from a different run, instead of silently failing.
  • Trade UI: Server-Confirmed Updates — Cancelling a listing now waits for server confirmation before updating the UI, preventing desync if the cancellation fails.
  • Chat Polling Optimization — Announcement polling interval increased from 8s to 120s (realtime subscription handles live updates). Background channel loads are staggered to reduce connection pressure.
  • New App Icon — Updated application icon and all platform variants (favicon, Android Chrome, Apple Touch).

BUG FIXES

  • Fixed music playlist stalling when a track fails to load — now automatically skips to the next track
  • Fixed Forge Studio items remaining held after a dungeon run ends in victory or defeat — held items are now returned automatically
  • Fixed chat announcement polling exhausting the connection pool under heavy load
  • Fixed dungeon rotation values in custom dungeon base template
  • Fixed loot filter worker roundtrip for rules authored in the studio
  • Fixed one-handed quick-equip behavior so weapons can still be swapped into main hand even when an empty off-hand slot is available

BEHIND THE SCENES

  • SSF database migration with separate leaderboard tracking and RPC-level filtering
  • New leaderboard E2E test harness for SSF scenarios
  • Loot filter E2E coverage: player-authored rules, source/locale, organic filter creation
  • Trade service auth recovery and SSF guard test coverage
  • Diagnostic dungeon run script for automated runtime inspection
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