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Spire of AshNewsThank You — And a Major Upgrade Is Coming
Community

Thank You — And a Major Upgrade Is Coming

Spire of Ash · published 28 Mar 2026, 05:04 UTC

All newsPlayers around this dateRead on Steam

To every single person who has purchased, played, and believed in Spire of Ash — thank you. From the bottom of my heart.

When I started this project, it was a small personal experiment. I've been a web developer for eight years, and JavaScript is the only language I've ever really worked with. So the entire game you're playing right now — every system, every battle, every screen — is built in JavaScript. I pushed it as far as I possibly could, but I've hit the technical ceiling of that architecture. That's why performance has been a pain point, and I'm sorry about that.

But here's the good news.

The 3D Rebuild

Thanks to your support, I've been able to purchase a massive library of professional 3D assets, and I am actively rebuilding the entire 3D portion of the game in Godot. This means:

  • Dramatically better performance — no more frame drops or sluggish combat
  • Full-screen support
  • Beautiful new character models, enemies, and environments
  • A real game engine doing what game engines are built to do

This is my primary focus right now. I am working on this every single day. Bug fixes will continue alongside the rebuild, but make no mistake — this is the big one.

My Promise To You

When the rebuilt version is ready, every existing customer will receive it as a free update. No extra charge. No separate purchase. You believed in this game early, and you will be rewarded for that.

I need to be honest with you — this will take some time. I am one person. But I will work day and night to make this the best game I can possibly make. You gave me the chance to turn a little JavaScript side project into a real game with real performance, real visuals, and real polish. I won't waste that chance.

Thank you for believing in the vision. Just give me a little time.

- Aaron

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Community29 Mar 2026Spire of Ash v1.1.8: Boss Rush Fix, Bulk Salvage & Chinese LocalizationSpire of Ash v1.1.8 (Build 98) This update fixes a boss rush stability issue, adds quality-of-life for salvaging and pack opening, and brings full Chinese localization to items, currency tooltips, and inventory search. Boss Rush Stability Fix · Fixed a race condition where Auto-Run boss rush could declare victory after boss 2 instead of continuing to boss 3 (~50% chance to trigger). · Boss rush…Community28 Mar 2026Spire of Ash v1.1.7: Auto-Run Filters, Combat Balance, and Lighting OverhaulSpire of Ash v1.1.7 (Build 97) This update focuses on giving Auto-Run more control, correcting two combat balance issues, improving dungeon atmosphere, and polishing search, crafting, and performance across the board. Auto-Run Queue Upgrades · Filter queued keys by key type and rarity so you can target exactly the runs you want. · Sort keys by level for easier queue planning. · Drag-to-repositi…Community27 Mar 2026Spire of Ash v1.1.6: Auto-Run Upgrades and Stability FixesSpire of Ash v1.1.6 (Build 96) This update continues the push to make repeated dungeon runs smoother, build planning clearer, loot evaluation faster, and long-session stability more dependable. Auto-Run Queue and Key Management · Queue multiple keys and run them back-to-back from a single setup screen. · Reorder, remove, or clear queued keys before you start. · The Auto-Run key browser now supp…