Spire of Ash v1.1.7 (Build 97)
This update focuses on giving Auto-Run more control, correcting two combat balance issues, improving dungeon atmosphere, and polishing search, crafting, and performance across the board.
Auto-Run Queue Upgrades
- Filter queued keys by key type and rarity so you can target exactly the runs you want.
- Sort keys by level for easier queue planning.
- Drag-to-reposition keys directly in the stash for faster queue setup.
- If a key fails to load, Auto-Run now skips it and continues to the next key instead of stopping.
- Auto-Run automatically quits to the summary screen once combat ends.
- The between-run summary now stays on screen longer (10 s default, configurable up to 30 s).
- Key filters are collapsible, and key tiles are larger for easier reading.
Combat Balance Fixes
- Creeping Doom detonation now only hits enemies. Previously it could detonate on allied heroes.
- Overload Charge now scales from the caster's HP instead of the target's HP and only damages hostile units. This prevents chain-reaction party wipes at high key levels.
Crafting: Lattice Orb Improvements
- Lattice Orbs are now blocked when the item is already at maximum sockets.
- A Lattice Orb will never reroll into the same socket count.
- All socketed sigils are preserved when socket count changes.
Dungeon Lighting & Rendering
- Each game mode now has its own dynamic light budget, so expeditions, boss rush, and regular dungeons each look distinct.
- Expedition lighting has been rebalanced — fog density, bloom intensity, and ambient levels are tuned for better atmosphere.
- Fixed a mirrored dungeon piece yaw issue that could cause visual seams.
- Material light synchronization improvements reduce flickering when moving between dungeon rooms.
Localization & Search
- Item search and the currency picker now search against localized text, so searching in Chinese and other languages works correctly.
- The item regex filter now includes localized affix names in its results.
Performance & Stability
- Cloud sync is now non-blocking — the app is usable immediately on startup instead of waiting for sync to complete.
- Fixed a requestAnimationFrame stutter that could occur when opening tooltips or crafting panels.
- Stash comparison and socket toggle responsiveness improvements.
UI Polish
- Rarity outline silhouettes now appear on item icons for faster visual scanning.
- Glyph picker sizing has been adjusted for better readability.
Thanks for playing.