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Myrkwood: OffshootEventsMyrkwood: Offshoot (v3)
Major update

Myrkwood: Offshoot (v3)

Myrkwood: Offshoot · published 24 Sep 2025, 14:39 UTC · build 20110704

All eventsPlayers around this dateRead on Steam

Hello, this is the update adding the aforementioned new gamemode to the game: Dungeons. Dungeons is an endless dungeon crawler where you travel through randomly generated rooms and fight waves of monsters that spawn in those rooms. I made this gamemode because I felt like the game could definitely be expanded to be more interesting and replayable, hopefully you enjoy it. I'd like to take more time to test & thoroughly make sure this version works better than v2 which was super buggy and unfunctional, frankly. I'd love to also add a competitive gamemode in the future.

I also added two weapons to the game: The Boomerang & Throwing Daggers. They both mixup the combat system with their own unique mechanics. I had a lot of fun playing around with this weapon. You can get these weapons by simply playing the game. You'll get a notification that you obtained a new weapon after 20 minutes of gameplay. I'd love to add more weapons in the future that lean on the more sillier side... a bubble wand maybe?

Changes:

  • Added the Plains Dungeon.
  • Added support for new weapons with two new weapon types: Throwable & Boomerang.
  • Added the current Sword & Outfit as the Wooden Sword & T-Shirt which are added by default.
  • Added the new loadout menu, which allows you to change your armor & your weapons which carries over to your games.
  • Tweaked texture quality settings on Godot a bit.
  • Fixed an issue where the game will not work if you don't have the Steam client.
  • Added two new variants: the Rapid Bauble and the Angry Bauble. The Rapid Bauble will start rapidly shooting out stars when in range and will not stop unless you get too close. The Angry Bauble shoots out bursts of 3 stars and will quickly overwhelm you.
  • Made Baubles float.
  • Enemies are removed from the scene instead of killed (bypassing kill logic like for the Mother Slime.)
  • Fixed the odds for the Mother Slime/Poison Slime spawning.
  • Added the smoke effect for every mob spawning.
  • Fixed an issue where clients on players' servers can't use their appropriate UI.
  • Made it so the UI couldn't show up when you die.
  • Nerfed the Poison Slime's HP a bit.
  • Updated GodotSteam to 4.4.
More from Myrkwood: Offshoot

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Myrkwood: OffshootGame update6 Sep 2026Myrkwood: Offshoot (v11)Hello everyone, here's a minor update, not much really to say about it, hopefully you have fun. · The Bombrat King has been reworked and his attacks have been made more fair & sensical, he has only two attacks, at any range he'll fire Bombrat Mortars , mobs that fly up into the air and crash down onto the ground with an explosion. Additionally, he'll charge up a lunge when nearby and hit you ha…Major update24 Apr 2026Myrkwood: Offshoot (v10)Hello all once again, this is another update that adds content that I felt would make the game feel more fun. Changes: · Added 23 achievements on Steam. · Made maps slightly bigger. · Made it so Solmere can appear on your Main Menu when you select it. · Added 7 new armors. · Added an extra new item slot. · Hopefully fix players not healing in a multiplayer match as a client. · Added a tutorial…Major update5 Jan 2026Myrkwood: Offshoot (v9)Hello! It's been a while since I released the release build, here's an update, additionally, I'm announcing a mobile port of Myrkwood: Offshoot, hopefully you can get excited for that. · Added a new boss system, every 20 waves on Defense a boss will spawn, the first boss added is the Bombrat King. The Bombrat King moves around the map spawning bombrats and will occasionally make shockwaves, it'…