Hello everyone, here's a minor update, not much really to say about it, hopefully you have fun.
- The Bombrat King has been reworked and his attacks have been made more fair & sensical, he has only two attacks, at any range he'll fire Bombrat Mortars, mobs that fly up into the air and crash down onto the ground with an explosion. Additionally, he'll charge up a lunge when nearby and hit you hard.
- All Baubles have a spawn delay before shooting bullets so they feel slightly more fair.
- Sprint regeneration works while diagonal.
- Protector Golem defense has been lowered to 50.
- Killing the Bombrat King no longer crashes the game as a client on multiplayer.
- The game's resolution has been increased to 1920x1080, allowing for more higher quality graphics/HUDs making it easier to make UI for.
- The main menu's bestiary no longer LITERALLY LOADS the enemy and reads static data from a dictionary.
- Crabthings have revamped AI, they now burrow when out of sight, and when a player comes up close to it it'll burrow out and start chasing you. It will begin to catch up to you pretty fast, hitting it will stop the ramp up. This will make Crabthings less of a tax in a way, also it seems more fun.
- Fixed a certain achievement having an issue.
- Bombrat Kings are now marked and will show up with a unique icon.