
It’s been a while — thank you for your patience! After 3 months of development, we’re excited to bring you a new update packed with new skills, major balance changes, UI improvements, and performance upgrades.
🟫 Ground Stun
Slam the ground, stunning all enemies in a small area around you
Stun Duration: 1.5 seconds
Damage: 50%
Mana Cost: 4
Cooldown: 12 seconds
🔵 Mana Drain
Fires a slow-moving projectile
On hit, drains 50% of the target’s current mana
Restores 50% of the drained mana to the caster
Damage: 0%
Mana Cost: 3
Cooldown: 18 seconds
🌊 Tidal Wave
After a 0.5-second delay, a massive wave erupts in a straight line
Pushes enemies back and deals damage
Damage: 25%
Mana Cost: 5
Cooldown: 9 seconds
🩸 Blood Siphon
Fires a life-draining projectile
Deals damage and instantly restores 50% of the damage dealt as health
Damage: 130%
Mana Cost: 6
Cooldown: 15 seconds
🦾 Iron Grip
Launches a mechanical hand that pulls enemies to your position
Stuns pulled enemies for 1 second
Damage: 80%
Mana Cost: 5
Cooldown: 14 seconds
'Big Big' skill update:
Reduced long skill cooldown (“weak time”) to a maximum of 20 seconds
Skills now feel faster, smoother, and more responsive in combat
Updated all skill icons
Improved gameplay UI and HUD icons for better clarity and readability
AI logic moved to multithreaded processing
Overall performance significantly improved
Up to 2× FPS in heavy combat scenes
Improved anti-stuck pathfinding algorithms
Enemies and units now recover more reliably when stuck during navigation
Thanks again for sticking with the game — your support truly means a lot ❤️
More updates, balance tweaks, and new content are on the way!