Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fable's End Online Playtest›Events›Hot #1.3
Game update

Hot #1.3

Fable's End Online Playtest · published 14 months ago · build 19323156

All eventsPlayers around this dateRead on Steam
  • Fixed Players being both P1
  • Handling of cancelling Matchmaking more graceful
  • Other smaller bugs fixes.
More from Fable's End Online Playtest

Other announcements

All events
Fable's End Online PlaGame update31 Aug 2025Patch UPDATE 8/31Mac Build Build Path Error for Mac Build TestingFable's End Online PlaGame update30 Aug 2025FEO UPDATE 8/30 #2Mac Build now live! · Report any bugs or issues with this build if players have a Mac.Fable's End Online PlaGame update30 Aug 2025FEO UPDATE 8/30Game Update Notes · Post Battle End Effects : Updated logic for card effects triggered after a card battle to ensure survivor effects and post-battle events function correctly across all scenarios (challengers, invasions, breakthroughs, and tracking). · Hunting Ground : Fixed an issue where the hunting ground effect was not applied when a new unit is posted. · Settings Reworked : Overhauled set…