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MultiworldsEventsPolish and Bug Fixes
In-game event

Polish and Bug Fixes

Multiworlds · published 26 Dec 2025, 13:01 UTC

All eventsPlayers around this dateRead on Steam

Bug Fixes:

  • Steamworks update

  • Fixed issue with one of the fragments being not solvable.

  • Fixed worlds overlapping in one of the fragments making it insolvable.

  • Fixed switches' link trails being too big and confusing.

  • Fixed incorrect movement speed of the player.

Polish:

  • Added fade effect for triggering switches. Updated switch images.

  • Updated lock to be green so as to keep other elements visible behind it. Updated locked image as well.

  • Portals look portal like now.

  • Added flame background to World Pieces. Each Dimension has a different colored flame to indicate easily, which World Piece it is.

  • Improved spikes with cool flame-like effect as well. Atleast the dark dimension for now ːsteamhappyː

  • Fixed long sequences causing font size changes. Now the font size no longer resizes, it's going to be...

Other Additions:

  • For a no-keyboard setup, movement can now be queued using buttons rather than keyboards. You can find it in settings.

More from Multiworlds

Other announcements

All events
In-game event3 Dec 2025Art update & Bug FixesLet's be honest, the game looked dull and it had no depth before. With minimalism still the core behind the game's art, find yourself engaging more with improved art. There are other fixes too, but mainly, the game looks better now. If you still need to know about what the fixes are: · In-level walls now correctly interact with the player. · Death and collecting the last World Piece no longer o…Community26 Nov 2025Improved Demo now availableDive into the demo to see what the original game will be like. With levels having upto 4 worlds in some fragments, you'll get a glimpse of how tough things can be, and how much worse it may get from there 😉