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MultiworldsEventsArt update & Bug Fixes
In-game event

Art update & Bug Fixes

Multiworlds · published 3 Dec 2025, 13:38 UTC

All eventsPlayers around this dateRead on Steam

Let's be honest, the game looked dull and it had no depth before. With minimalism still the core behind the game's art, find yourself engaging more with improved art. There are other fixes too, but mainly, the game looks better now.

If you still need to know about what the fixes are:

  • In-level walls now correctly interact with the player.

  • Death and collecting the last World Piece no longer occurs at the same time. Death occurs first.

  • Demo builds will not hold actual game-data, and vice versa.

  • Fixed not all collectibles being collected in certain scenarios.

  • Fixed collision issues after a Fragment reset.

  • Added a setting to show buttons for player movement simulation queue.

  • Optimizations (these are too technical, won't go into that here).

  • Demo and Release Timelines are now correctly packed into the relevant builds.


Fear not, this is not the last of the art updates you'll see.

More from Multiworlds

Other announcements

All events
In-game event26 Dec 2025Polish and Bug FixesBug Fixes: · Steamworks update · Fixed issue with one of the fragments being not solvable. · Fixed worlds overlapping in one of the fragments making it insolvable. · Fixed switches' link trails being too big and confusing. · Fixed incorrect movement speed of the player. Polish: · Added fade effect for triggering switches. Updated switch images. · Updated lock to be green so as to keep other ele…Community26 Nov 2025Improved Demo now availableDive into the demo to see what the original game will be like. With levels having upto 4 worlds in some fragments, you'll get a glimpse of how tough things can be, and how much worse it may get from there 😉