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The Merchant's EdenEventsDev Update: Procedural Maps Are Here!
Community

Dev Update: Procedural Maps Are Here!

The Merchant's Eden · published 22 Oct 2025, 14:38 UTC

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Hey everyone!

Quick development update from behind the scenes of The Merchant’s Eden. I’ve just finished implementing the first version of the procedural map generation!This has been one of the bigger features I’ve been working toward, and I’m really excited with how it’s turning out. Every time you start a new game now, you’ll get a completely fresh world to build in. No two runs will look the same.

What’s New?

Here’s a quick rundown of what’s working now:

  • New map every time: Each game starts in a procedurally generated world, offering a fresh experience every time.

  • Different biomes: From dense forests to sun-scorched deserts, each biome brings its own atmosphere and gameplay mechanics.

  • Seed system: If you find a map you love, you can share the seed or replay it later.

  • Custom starting options: Choose your map size and starting conditions to match how you want to play.

I wanted to make sure the game supports different play styles as well as moods. Whether you are into building cozy little towns or sprawling trade hubs you can now choose the world that fits best for you.

Still in Progress

There’s still a bunch left to do, but this was a big step forward in making the game feel more alive and replayable. I’ll keep sharing updates as things come together, so stay tuned if you’re interested in the development journey.And if you haven’t already, wishlist the game on Steam — it really helps!Thanks for following along 🙌 — Daniel

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The Merchant's EdenGame update27 Aug 2026Patch Release 1.1.4: Soldier Walking CycleFixes: · Soldiers on towers and gates now correctly following their walking cycles. This also fixes the issue with overlapping soldiers.The Merchant's EdenGame update26 Aug 2026Patch Release 1.1.3: Map settings and language settingsFixes: · When starting a new game, players are now again correctly guided through map selection first and game mode selection afterwards. · Fixed an issue where players with a system language not among the game's supported languages (EN, DE, FR) would randomly end up with French.Community25 Aug 2026Dev Update: New Mechanics and BuildingsHi everyone! Development hasn't slowed down. I know updates have been quiet, so here's a look at what I'm working on for The Merchant's Eden. Faith - A New Resource I'm currently working on "Faith", a new resource tied closely to your citizens' happiness. Manage it well, and your people flourish. Neglect it, and your citizens might become unhappy. This is meant to bring a fresh layer of strateg…