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Grid Forge TD Playtest›Events›Version 0.43
Game update

Version 0.43

Grid Forge TD Playtest · published 7 months ago

All eventsPlayers around this dateRead on Steam

Version 0.43 is out, and includes a range of fixes and features:

  • Enemy rendering / performance fix - one draw call for all, instead of one draw call each

  • Enemy selection / performance fix - speed up for when towers are selecting an enemy to shoot at

  • Upgrade screen UI update

  • Main menu UI update, including an animation on the RHS

  • Enemies get a speed boost if more than 5 waves are active

  • Enemies will wait longer before rerouting

  • Reduce the number of times a wall has be broken before the tile it's on cracks

  • Bugfix: Game froze if clicking the settings menu while editing a tower

  • Bugfix: Clicking a gem in the hotbar for a second time should deselects it

  • Bugfix: Tabs fixes - it now selects the next tetromino correctly, and doesn't cancel fast forwarding

I've also updated the screenshots and trailer.

More from Grid Forge TD Playtest

Other announcements

All events
Game update19 Jan 2026Version 0.42Version 0.42 is a small update: * Fixed a bug where the tetromino stacking bonus wasn't being applied to cannons * If the path changes enemies wait a couple of tiles before re-routing * Added a new upgrade that allows you to queue up tetrominoes. Sorry for the second update in a few days, I'll try and keep them a bit further apart / less spammy!Game update17 Jan 2026Version 0.41 releasedI've just released Version 0.41. Main changes are: · UI update · Onboarding improvement / simplification · Enemy targeting improvements - you can now apply selected targeting to all towers, or all towers of the same type · Sniper: 10% extra damage each time a given sniper tower hits the same enemy · Cracked tiles: if you delete tiles on the same grid location 4 times or more you will no longer…