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Grid Forge TD Playtest›Events›Version 0.41 released
Game update

Version 0.41 released

Grid Forge TD Playtest · published 8 months ago

All eventsPlayers around this dateRead on Steam

I've just released Version 0.41. Main changes are:

  • UI update

  • Onboarding improvement / simplification

  • Enemy targeting improvements - you can now apply selected targeting to all towers, or all towers of the same type

  • Sniper: 10% extra damage each time a given sniper tower hits the same enemy

  • Cracked tiles: if you delete tiles on the same grid location 4 times or more you will no longer be able to build on top of them. 

  • Starting the next wave early now doesn't cost you time. E.g. if you start the wave 5 seconds early your mana bar will refill as if those 5 seconds had occurred rather than been skipped.

  • Right click now rotates your tetrominoes

  • Option to remove damage numbers (should help performance at excessively high wave numbers!)

  • Option to disable the slow-down while placing a tetromino

More from Grid Forge TD Playtest

Other announcements

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Game update29 Jan 2026Version 0.43Version 0.43 is out, and includes a range of fixes and features: · Enemy rendering / performance fix - one draw call for all, instead of one draw call each · Enemy selection / performance fix - speed up for when towers are selecting an enemy to shoot at · Upgrade screen UI update · Main menu UI update, including an animation on the RHS · Enemies get a speed boost if more than 5 waves are active…Game update19 Jan 2026Version 0.42Version 0.42 is a small update: * Fixed a bug where the tetromino stacking bonus wasn't being applied to cannons * If the path changes enemies wait a couple of tiles before re-routing * Added a new upgrade that allows you to queue up tetrominoes. Sorry for the second update in a few days, I'll try and keep them a bit further apart / less spammy!